Searched refs:m_amb_light (Results 1 – 2 of 2) sorted by relevance
47 IDirect3DRMLight *m_dir_light, *m_amb_light; variable
106 m_amb_light = NULL; in CMagicCube4dView()249 &m_amb_light); in Init3D()250 rval = m_scene->AddLight(m_amb_light); in Init3D()