Searched refs:m_cheating (Results 1 – 2 of 2) sorted by relevance
176 m_cheating = 0; in Reset()371 m_cheating = 1; // to keep it going till done in Cheat()391 else if (!m_cheating) in UpdateVertexData()402 if (m_cheating) in UpdateVertexData()406 m_cheating = 0; in UpdateVertexData()
87 int m_cheating; // set to non-zero when playing history back to start variable