Searched refs:m_d3ddev (Results 1 – 4 of 4) sorted by relevance
/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | Flexible.cpp | 72 RELEASE(m_d3ddev); in ~Flexible() 119 dev->GetDirect3DDevice(&m_d3ddev); in Flexible() 120 if (!m_d3ddev) in Flexible() 122 if (FAILED(m_d3ddev->GetDirect3D(&lpD3D))) in Flexible() 143 if (FAILED(m_d3ddev->CreateExecuteBuffer(&desc, &eb, NULL))) in Flexible() 187 if (FAILED(mats[c]->GetHandle(m_d3ddev, &hMat))) in Flexible() 259 RELEASE(m_d3ddev); in Flexible() 288 m_d3ddev->Pick(eb, view, dummy, &where); in Pick() 296 m_d3ddev->GetPickRecords(&hits, NULL); in Pick() 310 m_d3ddev->GetPickRecords(&hits, recs); in Pick() [all …]
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H A D | Flexible.h | 115 LPDIRECT3DDEVICE m_d3ddev;
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H A D | MagicCube4dView.h | 39 IDirect3DDevice* m_d3ddev; variable
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H A D | MagicCube4dView.cpp | 98 m_d3ddev = NULL; in CMagicCube4dView() 176 m_d3ddev = m_wrapd3d.Direct3DDevice(); in Init3D() 252 rval = m_d3drm->CreateDeviceFromD3D(m_d3d, m_d3ddev, &m_d3drmdev); in Init3D()
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