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Searched refs:m_d3ddev (Results 1 – 4 of 4) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DFlexible.cpp72 RELEASE(m_d3ddev); in ~Flexible()
119 dev->GetDirect3DDevice(&m_d3ddev); in Flexible()
120 if (!m_d3ddev) in Flexible()
122 if (FAILED(m_d3ddev->GetDirect3D(&lpD3D))) in Flexible()
143 if (FAILED(m_d3ddev->CreateExecuteBuffer(&desc, &eb, NULL))) in Flexible()
187 if (FAILED(mats[c]->GetHandle(m_d3ddev, &hMat))) in Flexible()
259 RELEASE(m_d3ddev); in Flexible()
288 m_d3ddev->Pick(eb, view, dummy, &where); in Pick()
296 m_d3ddev->GetPickRecords(&hits, NULL); in Pick()
310 m_d3ddev->GetPickRecords(&hits, recs); in Pick()
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H A DFlexible.h115 LPDIRECT3DDEVICE m_d3ddev;
H A DMagicCube4dView.h39 IDirect3DDevice* m_d3ddev; variable
H A DMagicCube4dView.cpp98 m_d3ddev = NULL; in CMagicCube4dView()
176 m_d3ddev = m_wrapd3d.Direct3DDevice(); in Init3D()
252 rval = m_d3drm->CreateDeviceFromD3D(m_d3d, m_d3ddev, &m_d3drmdev); in Init3D()