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Searched refs:m_d3drm (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube4dView.cpp100 m_d3drm = NULL; in CMagicCube4dView()
130 RELEASE(m_d3drm); in ~CMagicCube4dView()
141 RELEASE(m_d3drm); in Init3D()
183 rval = Direct3DRMCreate(&m_d3drm); in Init3D()
192 rval = m_d3drm->CreateFrame(NULL, &m_scene); in Init3D()
202 rval = m_d3drm->CreateFrame(m_scene, &m_objs); in Init3D()
219 rval = m_d3drm->CreateFrame(m_scene, &m_camera); in Init3D()
233 rval = m_d3drm->CreateFrame(m_scene, &m_lights); in Init3D()
247 rval = m_d3drm->CreateLightRGB(D3DRMLIGHT_AMBIENT, in Init3D()
338 m_d3drm); in NewPuzzle()
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H A DMagicCube4dView.h41 IDirect3DRM* m_d3drm; variable