Searched refs:m_d3drm (Results 1 – 2 of 2) sorted by relevance
100 m_d3drm = NULL; in CMagicCube4dView()130 RELEASE(m_d3drm); in ~CMagicCube4dView()141 RELEASE(m_d3drm); in Init3D()183 rval = Direct3DRMCreate(&m_d3drm); in Init3D()192 rval = m_d3drm->CreateFrame(NULL, &m_scene); in Init3D()202 rval = m_d3drm->CreateFrame(m_scene, &m_objs); in Init3D()219 rval = m_d3drm->CreateFrame(m_scene, &m_camera); in Init3D()233 rval = m_d3drm->CreateFrame(m_scene, &m_lights); in Init3D()247 rval = m_d3drm->CreateLightRGB(D3DRMLIGHT_AMBIENT, in Init3D()338 m_d3drm); in NewPuzzle()[all …]
41 IDirect3DRM* m_d3drm; variable