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Searched refs:m_lights (Results 1 – 25 of 52) sorted by relevance

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/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dgigatron.cpp68 uint8_t m_lights; //blinkenlights member in gigatron_state
153 m_blinken1 = (m_lights >> 3) & 1; in screen_update()
154 m_blinken2 = (m_lights >> 2) & 1; in screen_update()
155 m_blinken3 = (m_lights >> 1) & 1; in screen_update()
156 m_blinken4 = (m_lights >> 0) & 1; in screen_update()
199 save_item(NAME(m_lights)); in machine_start()
211 m_lights = 0; in machine_reset()
225 m_lights = data & 0xF; in port_outx()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dgigatron.cpp68 uint8_t m_lights; //blinkenlights member in gigatron_state
153 m_blinken1 = (m_lights >> 3) & 1; in screen_update()
154 m_blinken2 = (m_lights >> 2) & 1; in screen_update()
155 m_blinken3 = (m_lights >> 1) & 1; in screen_update()
156 m_blinken4 = (m_lights >> 0) & 1; in screen_update()
199 save_item(NAME(m_lights)); in machine_start()
211 m_lights = 0; in machine_reset()
225 m_lights = data & 0xF; in port_outx()
/dports/cad/repsnapper/repsnapper-2.5a4/src/
H A Drender.cpp29 #define N_LIGHTS (sizeof (m_lights) / sizeof(m_lights[0]))
99 m_lights[i] = NULL; in Render()
108 delete (m_lights[i]); in ~Render()
233 delete (m_lights[i]); in on_configure_event()
234 m_lights[i] = new gllight(); in on_configure_event()
235 m_lights[i]->Init((GLenum)(GL_LIGHT0+i)); in on_configure_event()
239 m_lights[i]->Enable(false); in on_configure_event()
240 m_lights[i]->SetLocation(light_locations[i].x, in on_configure_event()
244 m_lights[0]->Enable(true); in on_configure_event()
245 m_lights[3]->Enable(true); in on_configure_event()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_level_lights.cxx11 delete_elements(m_lights); in ~xr_level_lights()
30 r.r_seq(r.size()/sizeof(fsl_light_v5), m_lights, read_light_v5()); in load_v5()
49 r.r_seq(r.size()/sizeof(fsl_light_v8), m_lights, read_light_v8()); in load_v8()
62 r.r_seq(r.size()/sizeof(fsl_light_v13), m_lights, read_light_v13()); in load_v13()
H A Dxr_level.cxx39 m_lights(0), m_glows(0), in xr_level()
62 delete m_lights; in ~xr_level()
174 m_lights = new xr_level_lights(xrlc_version, r); in load()
259 void xr_level::clear_lights() { delete m_lights; m_lights = 0; } in clear_lights()
H A Dxr_level_lights.h62 light_data_vec m_lights;
70 inline const light_data_vec& xr_level_lights::lights() const { return m_lights; } in lights()
H A Dxr_level.h131 xr_level_lights* m_lights; variable
176 inline const xr_level_lights* xr_level::lights() const { return m_lights; } in lights()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrenderlightconstantproperties_p.h104 m_constants.resize(shader->m_lights.size()); in QSSGLightConstantProperties()
105 for (int i = 0; i < shader->m_lights.size(); ++i) { in QSSGLightConstantProperties()
118 m_lightCount.set(shader->m_lights.size()); in QSSGLightConstantProperties()
119 m_lightCountInt = shader->m_lights.size(); in QSSGLightConstantProperties()
148 m_constants[i]->updateLights(shader->m_lights[i].lightData); in updateLights()
H A Dqssgrenderdefaultmaterialshadergenerator.cpp141 QVector<QSSGShaderLightProperties> m_lights; member
1127 Q_ASSERT(m_lights.size() < INT32_MAX); in generateFragmentShader()
1129 QSSGRenderLight *lightNode = m_lights[lightIdx]; in generateFragmentShader()
1303 if (hasLightmaps && !(m_lights.size() || hasIblProbe)) in generateFragmentShader()
1469 m_lights = inLights; in generateShader()
1521 size_t numShaderLights = shader->m_lights.size(); in setGlobalProperties()
1527 shader->m_lights.push_back(QSSGShaderLightProperties()); in setGlobalProperties()
1728 Q_ASSERT(shader->m_lights.size() == 0 || pLightCb); in setMaterialProperties()
1731 auto &lightProp = shader->m_lights[idx]; in setMaterialProperties()
1739 qint32 cgLights = shader->m_lights.size(); in setMaterialProperties()
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/dports/games/pioneer/pioneer-20210723/src/
H A DTombstone.cpp16m_lights.push_back(Graphics::Light(Graphics::Light::LIGHT_DIRECTIONAL, vector3f(0.f, 0.8f, 1.0f), … in Tombstone()
36 m_renderer->SetLights(m_lights.size(), &m_lights[0]); in Draw()
H A DIntro.cpp42 m_lights.push_back(Light(Graphics::Light::LIGHT_DIRECTIONAL, vector3f(0.f, 0.3f, 1.f), one, one)); in Intro()
43m_lights.push_back(Light(Graphics::Light::LIGHT_DIRECTIONAL, vector3f(0.f, -1.f, 0.f), two, Color:… in Intro()
146 m_renderer->SetLights(m_lights.size(), &m_lights[0]); in Draw()
H A DCutscene.h33 std::vector<Graphics::Light> m_lights; variable
/dports/multimedia/assimp/assimp-5.1.3/port/jassimp/jassimp/src/jassimp/
H A DAiScene.java151 return m_lights.size(); in getNumLights()
163 return m_lights; in getLights()
238 private final List<AiLight> m_lights = new ArrayList<AiLight>(); field in AiScene
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/jassimp/jassimp/src/jassimp/
H A DAiScene.java151 return m_lights.size(); in getNumLights()
163 return m_lights; in getLights()
238 private final List<AiLight> m_lights = new ArrayList<AiLight>(); field in AiScene
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/jobs/
H A Dlightgatherer_p.h73 inline QVector<LightSource> &lights() { return m_lights; } in lights()
80 QVector<LightSource> m_lights; variable
H A Dlightgatherer.cpp62 m_lights.clear(); in run()
72 m_lights.push_back(LightSource(node, lights)); in run()
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/scene/
H A Dassembly.cpp89 LightContainer m_lights; member
100 , m_lights(parent) in Impl()
161 return impl->m_lights; in lights()
188 impl->m_lights.clear(); in clear()
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Drenderstate.cpp1227 mutable Lights m_lights; member in LinearLightList
1242 m_lights.clear(); in evaluateLights()
1248 m_lights.push_back(*i); in evaluateLights()
1265 … !std::lexicographical_compare(lights.begin(), lights.end(), m_lights.begin(), m_lights.end()) in evaluateLights()
1266 … && !std::lexicographical_compare(m_lights.begin(), m_lights.end(), lights.begin(), lights.end()), in evaluateLights()
1276 for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) in forEachLight()
1612 RendererLights m_lights; member in OpenGLShaderCache
1633 ASSERT_MESSAGE(m_lights.find(&light) == m_lights.end(), "light could not be attached"); in attach()
1634 m_lights.insert(&light); in attach()
1639 ASSERT_MESSAGE(m_lights.find(&light) != m_lights.end(), "light could not be detached"); in detach()
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/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Drenderstate.cpp1077 mutable Lights m_lights; member in LinearLightList
1089 m_lights.clear(); in evaluateLights()
1094 m_lights.push_back( *i ); in evaluateLights()
1110 !std::lexicographical_compare( lights.begin(), lights.end(), m_lights.begin(), m_lights.end() ) in evaluateLights()
1111 …&& !std::lexicographical_compare( m_lights.begin(), m_lights.end(), lights.begin(), lights.end() ), in evaluateLights()
1120 for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i ) in forEachLight()
1428 RendererLights m_lights; member in OpenGLShaderCache
1445 ASSERT_MESSAGE( m_lights.find( &light ) == m_lights.end(), "light could not be attached" ); in attach()
1446 m_lights.insert( &light ); in attach()
1450 ASSERT_MESSAGE( m_lights.find( &light ) != m_lights.end(), "light could not be detached" ); in detach()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/
H A Dgl14device.cpp74 for (int i = 0; i < static_cast<int>( m_lights.size() ); ++i) in DebugLights()
79 const Light& l = m_lights[i]; in DebugLights()
414 m_lights.clear(); in Destroy()
536 return m_lights.size(); in GetMaxLightCount()
542 assert(index < static_cast<int>( m_lights.size() )); in SetLight()
544 m_lights[index] = light; in SetLight()
571 assert(index < static_cast<int>( m_lights.size() )); in UpdateLightPosition()
576 Light &light = m_lights[index]; in UpdateLightPosition()
628 for (const Light &light : m_lights) in UpdateLightPositions()
654 for (const Light &light : m_lights) in UpdateLightPositions()
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H A Dgl21device.cpp78 for (int i = 0; i < static_cast<int>( m_lights.size() ); ++i) in DebugLights()
83 const Light& l = m_lights[i]; in DebugLights()
247 m_lights = std::vector<Light>(numLights, Light()); in Create()
566 m_lights.clear(); in Destroy()
706 return m_lights.size(); in GetMaxLightCount()
712 assert(index < static_cast<int>( m_lights.size() )); in SetLight()
714 m_lights[index] = light; in SetLight()
722 assert(index < static_cast<int>( m_lights.size() )); in SetLightEnabled()
1013 for (unsigned int i = 0; i < m_lights.size(); i++) in UpdateLights()
1019 if (m_lights[i].type != LIGHT_DIRECTIONAL) continue; in UpdateLights()
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H A Dgl33device.cpp78 for (int i = 0; i < static_cast<int>( m_lights.size() ); ++i) in DebugLights()
80 color.h = static_cast<float>(i) / static_cast<float>(m_lights.size()); in DebugLights()
83 const Light& l = m_lights[i]; in DebugLights()
238 m_lights = std::vector<Light>(m_capabilities.maxLights, Light()); in Create()
567 m_lights.clear(); in Destroy()
716 assert(index < static_cast<int>( m_lights.size() )); in SetLight()
718 m_lights[index] = light; in SetLight()
726 assert(index < static_cast<int>( m_lights.size() )); in SetLightEnabled()
1806 for (unsigned int i = 0; i < m_lights.size(); i++) in UpdateLights()
1812 if (m_lights[i].type != LIGHT_DIRECTIONAL) continue; in UpdateLights()
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/
H A Dmodel.h44 Lights m_lights; variable
48 m_lights.push_back(&light); in addLight()
52 m_lights.clear(); in clear()
62 for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) in forEachLight()
/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/
H A Dmodel.h44 Lights m_lights; variable
47 m_lights.push_back( &light ); in addLight()
50 m_lights.clear(); in clear()
57 for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i ) in forEachLight()
/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube4dView.cpp104 m_lights = NULL; in CMagicCube4dView()
233 rval = m_d3drm->CreateFrame(m_scene, &m_lights); in Init3D()
236 rval = m_lights->SetOrientation( in Init3D()
246 rval = m_lights->AddLight(m_dir_light); in Init3D()

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