/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | gigatron.cpp | 68 uint8_t m_lights; //blinkenlights member in gigatron_state 153 m_blinken1 = (m_lights >> 3) & 1; in screen_update() 154 m_blinken2 = (m_lights >> 2) & 1; in screen_update() 155 m_blinken3 = (m_lights >> 1) & 1; in screen_update() 156 m_blinken4 = (m_lights >> 0) & 1; in screen_update() 199 save_item(NAME(m_lights)); in machine_start() 211 m_lights = 0; in machine_reset() 225 m_lights = data & 0xF; in port_outx()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | gigatron.cpp | 68 uint8_t m_lights; //blinkenlights member in gigatron_state 153 m_blinken1 = (m_lights >> 3) & 1; in screen_update() 154 m_blinken2 = (m_lights >> 2) & 1; in screen_update() 155 m_blinken3 = (m_lights >> 1) & 1; in screen_update() 156 m_blinken4 = (m_lights >> 0) & 1; in screen_update() 199 save_item(NAME(m_lights)); in machine_start() 211 m_lights = 0; in machine_reset() 225 m_lights = data & 0xF; in port_outx()
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/dports/cad/repsnapper/repsnapper-2.5a4/src/ |
H A D | render.cpp | 29 #define N_LIGHTS (sizeof (m_lights) / sizeof(m_lights[0])) 99 m_lights[i] = NULL; in Render() 108 delete (m_lights[i]); in ~Render() 233 delete (m_lights[i]); in on_configure_event() 234 m_lights[i] = new gllight(); in on_configure_event() 235 m_lights[i]->Init((GLenum)(GL_LIGHT0+i)); in on_configure_event() 239 m_lights[i]->Enable(false); in on_configure_event() 240 m_lights[i]->SetLocation(light_locations[i].x, in on_configure_event() 244 m_lights[0]->Enable(true); in on_configure_event() 245 m_lights[3]->Enable(true); in on_configure_event() [all …]
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/ |
H A D | xr_level_lights.cxx | 11 delete_elements(m_lights); in ~xr_level_lights() 30 r.r_seq(r.size()/sizeof(fsl_light_v5), m_lights, read_light_v5()); in load_v5() 49 r.r_seq(r.size()/sizeof(fsl_light_v8), m_lights, read_light_v8()); in load_v8() 62 r.r_seq(r.size()/sizeof(fsl_light_v13), m_lights, read_light_v13()); in load_v13()
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H A D | xr_level.cxx | 39 m_lights(0), m_glows(0), in xr_level() 62 delete m_lights; in ~xr_level() 174 m_lights = new xr_level_lights(xrlc_version, r); in load() 259 void xr_level::clear_lights() { delete m_lights; m_lights = 0; } in clear_lights()
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H A D | xr_level_lights.h | 62 light_data_vec m_lights; 70 inline const light_data_vec& xr_level_lights::lights() const { return m_lights; } in lights()
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H A D | xr_level.h | 131 xr_level_lights* m_lights; variable 176 inline const xr_level_lights* xr_level::lights() const { return m_lights; } in lights()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrenderlightconstantproperties_p.h | 104 m_constants.resize(shader->m_lights.size()); in QSSGLightConstantProperties() 105 for (int i = 0; i < shader->m_lights.size(); ++i) { in QSSGLightConstantProperties() 118 m_lightCount.set(shader->m_lights.size()); in QSSGLightConstantProperties() 119 m_lightCountInt = shader->m_lights.size(); in QSSGLightConstantProperties() 148 m_constants[i]->updateLights(shader->m_lights[i].lightData); in updateLights()
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H A D | qssgrenderdefaultmaterialshadergenerator.cpp | 141 QVector<QSSGShaderLightProperties> m_lights; member 1127 Q_ASSERT(m_lights.size() < INT32_MAX); in generateFragmentShader() 1129 QSSGRenderLight *lightNode = m_lights[lightIdx]; in generateFragmentShader() 1303 if (hasLightmaps && !(m_lights.size() || hasIblProbe)) in generateFragmentShader() 1469 m_lights = inLights; in generateShader() 1521 size_t numShaderLights = shader->m_lights.size(); in setGlobalProperties() 1527 shader->m_lights.push_back(QSSGShaderLightProperties()); in setGlobalProperties() 1728 Q_ASSERT(shader->m_lights.size() == 0 || pLightCb); in setMaterialProperties() 1731 auto &lightProp = shader->m_lights[idx]; in setMaterialProperties() 1739 qint32 cgLights = shader->m_lights.size(); in setMaterialProperties() [all …]
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Tombstone.cpp | 16 …m_lights.push_back(Graphics::Light(Graphics::Light::LIGHT_DIRECTIONAL, vector3f(0.f, 0.8f, 1.0f), … in Tombstone() 36 m_renderer->SetLights(m_lights.size(), &m_lights[0]); in Draw()
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H A D | Intro.cpp | 42 m_lights.push_back(Light(Graphics::Light::LIGHT_DIRECTIONAL, vector3f(0.f, 0.3f, 1.f), one, one)); in Intro() 43 …m_lights.push_back(Light(Graphics::Light::LIGHT_DIRECTIONAL, vector3f(0.f, -1.f, 0.f), two, Color:… in Intro() 146 m_renderer->SetLights(m_lights.size(), &m_lights[0]); in Draw()
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H A D | Cutscene.h | 33 std::vector<Graphics::Light> m_lights; variable
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/dports/multimedia/assimp/assimp-5.1.3/port/jassimp/jassimp/src/jassimp/ |
H A D | AiScene.java | 151 return m_lights.size(); in getNumLights() 163 return m_lights; in getLights() 238 private final List<AiLight> m_lights = new ArrayList<AiLight>(); field in AiScene
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/jassimp/jassimp/src/jassimp/ |
H A D | AiScene.java | 151 return m_lights.size(); in getNumLights() 163 return m_lights; in getLights() 238 private final List<AiLight> m_lights = new ArrayList<AiLight>(); field in AiScene
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/jobs/ |
H A D | lightgatherer_p.h | 73 inline QVector<LightSource> &lights() { return m_lights; } in lights() 80 QVector<LightSource> m_lights; variable
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H A D | lightgatherer.cpp | 62 m_lights.clear(); in run() 72 m_lights.push_back(LightSource(node, lights)); in run()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/scene/ |
H A D | assembly.cpp | 89 LightContainer m_lights; member 100 , m_lights(parent) in Impl() 161 return impl->m_lights; in lights() 188 impl->m_lights.clear(); in clear()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | renderstate.cpp | 1227 mutable Lights m_lights; member in LinearLightList 1242 m_lights.clear(); in evaluateLights() 1248 m_lights.push_back(*i); in evaluateLights() 1265 … !std::lexicographical_compare(lights.begin(), lights.end(), m_lights.begin(), m_lights.end()) in evaluateLights() 1266 … && !std::lexicographical_compare(m_lights.begin(), m_lights.end(), lights.begin(), lights.end()), in evaluateLights() 1276 for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) in forEachLight() 1612 RendererLights m_lights; member in OpenGLShaderCache 1633 ASSERT_MESSAGE(m_lights.find(&light) == m_lights.end(), "light could not be attached"); in attach() 1634 m_lights.insert(&light); in attach() 1639 ASSERT_MESSAGE(m_lights.find(&light) != m_lights.end(), "light could not be detached"); in detach() [all …]
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | renderstate.cpp | 1077 mutable Lights m_lights; member in LinearLightList 1089 m_lights.clear(); in evaluateLights() 1094 m_lights.push_back( *i ); in evaluateLights() 1110 !std::lexicographical_compare( lights.begin(), lights.end(), m_lights.begin(), m_lights.end() ) in evaluateLights() 1111 …&& !std::lexicographical_compare( m_lights.begin(), m_lights.end(), lights.begin(), lights.end() ), in evaluateLights() 1120 for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i ) in forEachLight() 1428 RendererLights m_lights; member in OpenGLShaderCache 1445 ASSERT_MESSAGE( m_lights.find( &light ) == m_lights.end(), "light could not be attached" ); in attach() 1446 m_lights.insert( &light ); in attach() 1450 ASSERT_MESSAGE( m_lights.find( &light ) != m_lights.end(), "light could not be detached" ); in detach() [all …]
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/ |
H A D | gl14device.cpp | 74 for (int i = 0; i < static_cast<int>( m_lights.size() ); ++i) in DebugLights() 79 const Light& l = m_lights[i]; in DebugLights() 414 m_lights.clear(); in Destroy() 536 return m_lights.size(); in GetMaxLightCount() 542 assert(index < static_cast<int>( m_lights.size() )); in SetLight() 544 m_lights[index] = light; in SetLight() 571 assert(index < static_cast<int>( m_lights.size() )); in UpdateLightPosition() 576 Light &light = m_lights[index]; in UpdateLightPosition() 628 for (const Light &light : m_lights) in UpdateLightPositions() 654 for (const Light &light : m_lights) in UpdateLightPositions() [all …]
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H A D | gl21device.cpp | 78 for (int i = 0; i < static_cast<int>( m_lights.size() ); ++i) in DebugLights() 83 const Light& l = m_lights[i]; in DebugLights() 247 m_lights = std::vector<Light>(numLights, Light()); in Create() 566 m_lights.clear(); in Destroy() 706 return m_lights.size(); in GetMaxLightCount() 712 assert(index < static_cast<int>( m_lights.size() )); in SetLight() 714 m_lights[index] = light; in SetLight() 722 assert(index < static_cast<int>( m_lights.size() )); in SetLightEnabled() 1013 for (unsigned int i = 0; i < m_lights.size(); i++) in UpdateLights() 1019 if (m_lights[i].type != LIGHT_DIRECTIONAL) continue; in UpdateLights() [all …]
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H A D | gl33device.cpp | 78 for (int i = 0; i < static_cast<int>( m_lights.size() ); ++i) in DebugLights() 80 color.h = static_cast<float>(i) / static_cast<float>(m_lights.size()); in DebugLights() 83 const Light& l = m_lights[i]; in DebugLights() 238 m_lights = std::vector<Light>(m_capabilities.maxLights, Light()); in Create() 567 m_lights.clear(); in Destroy() 716 assert(index < static_cast<int>( m_lights.size() )); in SetLight() 718 m_lights[index] = light; in SetLight() 726 assert(index < static_cast<int>( m_lights.size() )); in SetLightEnabled() 1806 for (unsigned int i = 0; i < m_lights.size(); i++) in UpdateLights() 1812 if (m_lights[i].type != LIGHT_DIRECTIONAL) continue; in UpdateLights() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/plugins/md3model/ |
H A D | model.h | 44 Lights m_lights; variable 48 m_lights.push_back(&light); in addLight() 52 m_lights.clear(); in clear() 62 for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) in forEachLight()
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/dports/games/netradiant/netradiant-20150621-src/plugins/md3model/ |
H A D | model.h | 44 Lights m_lights; variable 47 m_lights.push_back( &light ); in addLight() 50 m_lights.clear(); in clear() 57 for ( Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i ) in forEachLight()
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/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | MagicCube4dView.cpp | 104 m_lights = NULL; in CMagicCube4dView() 233 rval = m_d3drm->CreateFrame(m_scene, &m_lights); in Init3D() 236 rval = m_lights->SetOrientation( in Init3D() 246 rval = m_lights->AddLight(m_dir_light); in Init3D()
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