Searched refs:m_nquads (Results 1 – 2 of 2) sorted by relevance
125 m_nquads = 6 * m_nstickers; in MagicCubeObject()127 m_quads = new Quad[m_nquads]; in MagicCubeObject()128 m_stickerids = new int[m_nquads]; in MagicCubeObject()129 m_culled = new int[m_nquads]; in MagicCubeObject()428 &m_nquads, m_quads, in UpdateVertexData()432 ComputeFlatNormals(v, 8, m_nquads / 6, 12, tri_block); in UpdateVertexData()433 return 2 * m_nquads; in UpdateVertexData()
71 int m_nquads; // 6 * m_nstickers variable