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Searched refs:m_ordered_uuids (Results 1 – 1 of 1) sorted by last modified time

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DDesignWnd.cpp442 return m_ordered_uuids; in OrderedDesignUUIDs()
448 for (const auto uuid: m_ordered_uuids) { in OrderedIDs()
521 for (auto& uuid: m_ordered_uuids) in CheckPendingDesigns()
563 for (const auto uuid: m_ordered_uuids) in SaveManifestConst()
580 … const auto existing_it = std::find(m_ordered_uuids.begin(), m_ordered_uuids.end(), design.UUID()); in InsertBefore()
615 const auto moved_it = std::find(m_ordered_uuids.begin(), m_ordered_uuids.end(), moved_uuid); in MoveBefore()
616 if (moved_it == m_ordered_uuids.end()) { in MoveBefore()
621 m_ordered_uuids.erase(moved_it); in MoveBefore()
623 const auto next_it = std::find(m_ordered_uuids.begin(), m_ordered_uuids.end(), next_uuid); in MoveBefore()
640 … const auto& uuid_it = std::find(m_ordered_uuids.begin(), m_ordered_uuids.end(), erased_uuid); in Erase()
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