Searched refs:m_polymgr (Results 1 – 4 of 4) sorted by relevance
132 m_polymgr = new PolygonManager4D(m_preferences); in MagicCubeObject()133 m_puzzle_state = new PuzzleState(m_preferences, m_polymgr); in MagicCubeObject()134 m_history = new History(m_preferences, m_polymgr); in MagicCubeObject()152 delete m_polymgr; in ~MagicCubeObject()177 m_polymgr->reset(); in Reset()201 if (!m_polymgr->facetocenterToGrip(faceid, &m_twist_grip)) in RotateFaceToCenter()205 m_twist_nframes = m_polymgr->getTwistNFrames(&m_twist_grip); in RotateFaceToCenter()225 m_polymgr->fillStickerspecFromIdAndLength(&m_twist_grip, 3); in TwistAbout()242 m_twist_nframes = m_polymgr->getTwistNFrames(&m_twist_grip); in TwistAbout()284 m_polymgr->fillStickerspecFromIdAndLength(&grip, 3); in Scramble()[all …]
29 m_polymgr = polymgr; in PuzzleState()124 nranges = m_polymgr->makeRangesInt(slicesmask, whichax, sgn, ranges); in applyMove()132 m_polymgr->fillStickerspecFromId(&tempsticker); in applyMove()139 m_polymgr->fillStickerspecFromCoords(&tempsticker); in applyMove()
35 class PolygonManager4D *m_polymgr; variable
65 PolygonManager4D *m_polymgr; // source of polygons representing puzzle state variable