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Searched refs:m_polymgr (Results 1 – 4 of 4) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCubeObj.cpp132 m_polymgr = new PolygonManager4D(m_preferences); in MagicCubeObject()
133 m_puzzle_state = new PuzzleState(m_preferences, m_polymgr); in MagicCubeObject()
134 m_history = new History(m_preferences, m_polymgr); in MagicCubeObject()
152 delete m_polymgr; in ~MagicCubeObject()
177 m_polymgr->reset(); in Reset()
201 if (!m_polymgr->facetocenterToGrip(faceid, &m_twist_grip)) in RotateFaceToCenter()
205 m_twist_nframes = m_polymgr->getTwistNFrames(&m_twist_grip); in RotateFaceToCenter()
225 m_polymgr->fillStickerspecFromIdAndLength(&m_twist_grip, 3); in TwistAbout()
242 m_twist_nframes = m_polymgr->getTwistNFrames(&m_twist_grip); in TwistAbout()
284 m_polymgr->fillStickerspecFromIdAndLength(&grip, 3); in Scramble()
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H A DPuzzlest.cpp29 m_polymgr = polymgr; in PuzzleState()
124 nranges = m_polymgr->makeRangesInt(slicesmask, whichax, sgn, ranges); in applyMove()
132 m_polymgr->fillStickerspecFromId(&tempsticker); in applyMove()
139 m_polymgr->fillStickerspecFromCoords(&tempsticker); in applyMove()
H A DPuzzlest.h35 class PolygonManager4D *m_polymgr; variable
H A DMagicCubeObj.h65 PolygonManager4D *m_polymgr; // source of polygons representing puzzle state variable