/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | MagicCube4dView.cpp | 114 m_puzzle = NULL; in CMagicCube4dView() 127 if (m_puzzle) in ~CMagicCube4dView() 270 if (m_puzzle) in Init3D() 297 if (m_puzzle) in NewPuzzle() 349 if (!m_puzzle) in NewPuzzle() 415 m_left_mouse_down || (m_puzzle && m_puzzle->IsAnimating()))) in Update3d() 417 return m_puzzle && m_puzzle->IsAnimating(); in Update3d() 471 if (m_puzzle) in Update3d() 498 return m_puzzle && m_puzzle->IsAnimating(); in Update3d() 686 if (!m_puzzle) in Scramble() [all …]
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H A D | MagicCube4dView.h | 49 MagicCubeObject* m_puzzle; variable
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/dports/games/palapeli/palapeli-21.12.3/src/file-io/ |
H A D | components-copy.cpp | 12 : m_puzzle(puzzle) in CopyComponent() 21 const Palapeli::PuzzleComponent* c = m_puzzle->get(Metadata); in cast() 27 const Palapeli::PuzzleComponent* c = m_puzzle->get(Contents); in cast() 33 const Palapeli::PuzzleComponent* c = m_puzzle->get(CreationContext); in cast() 42 if (!m_puzzle->component(ArchiveStorage) && !m_puzzle->component(CollectionStorage)) in cast() 46 m_puzzle->get(ArchiveStorage); in cast() 47 QFile otherFile(m_puzzle->location()); in cast()
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H A D | puzzle.cpp | 15 : m_puzzle(nullptr) in PuzzleComponent() 31 return m_puzzle; in puzzle() 70 m_mainComponent->m_puzzle = q; in Private() 102 cmp->m_puzzle = q; in get()
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H A D | collection_p.h | 18 Palapeli::Puzzle* puzzle() const { return m_puzzle; } in puzzle() 22 Palapeli::Puzzle* m_puzzle;
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H A D | collection.cpp | 25 : m_puzzle(puzzle) in Item() 41 m_puzzle->QObject::setParent(this); in Item() 46 const Palapeli::MetadataComponent* cmp = m_puzzle->component<Palapeli::MetadataComponent>(); in populate()
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H A D | puzzle.h | 53 Palapeli::Puzzle* m_puzzle; variable
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H A D | components.h | 62 Palapeli::Puzzle* m_puzzle;
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/dports/games/ksudoku/ksudoku-21.12.3/src/logic/ |
H A D | puzzle.cpp | 39 return ((index < m_puzzle.size()) ? m_puzzle.at(index) : 0); in value() 58 m_puzzle = m_graph->emptyBoard(); in init() 69 bool success = board->generatePuzzle (m_puzzle, m_solution, in init() 76 m_puzzle.clear(); // Wipe the puzzle and its solution. in init() 89 m_puzzle = values; in init() 94 m_solution = board->solveBoard (m_puzzle); in init() 97 result = board->checkPuzzle (m_puzzle); in init()
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H A D | puzzle.h | 96 BoardContents m_puzzle; variable
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/dports/games/hexalate/hexalate-1.2.0/src/ |
H A D | board.cpp | 26 m_puzzle = new Puzzle(this); in Board() 27 setScene(m_puzzle); in Board() 34 …if (!m_puzzle->isDone() && QMessageBox::question(this, tr("Question"), tr("Abort current game?"), … in newGame() 37 m_puzzle->generate(); in newGame()
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H A D | piece.cpp | 26 , m_puzzle(puzzle) in Piece() 48 m_puzzle->addItem(this); in Piece() 204 m_puzzle->swapPieces(this, m_swap_piece); in mouseReleaseEvent() 249 if (!m_puzzle->isDone()) { in actionFinished()
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H A D | board.h | 28 Puzzle* m_puzzle;
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H A D | piece.h | 68 Puzzle* m_puzzle;
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/dports/games/palapeli/palapeli-21.12.3/src/engine/ |
H A D | gameplay.cpp | 62 , m_puzzle(nullptr) in GamePlay() 172 if (m_puzzle == puzzle) { in playPuzzle() 189 << (m_puzzle == puzzle); in playPuzzle() 194 m_puzzle = puzzle; in playPuzzle() 212 m_puzzle->get(Palapeli::PuzzleComponent::ArchiveStorage); in loadPreview() 505 if (!m_puzzle) { in restartPuzzle() 770 if (m_puzzle) { in loadPuzzleFile() 771 m_puzzle->get(Palapeli::PuzzleComponent::Contents); in loadPuzzleFile() 779 if (!m_puzzle) in loadNextPiece() 782 m_puzzle->component<Palapeli::ContentsComponent>(); in loadNextPiece() [all …]
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H A D | scene.h | 77 Palapeli::Puzzle* m_puzzle; variable
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H A D | gameplay.h | 114 Puzzle* m_puzzle; variable
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H A D | scene.cpp | 20 , m_puzzle(nullptr) in Scene()
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/dports/games/simsu/simsu-1.4.0/src/ |
H A D | board.cpp | 29 , m_puzzle(new Puzzle(this)) in Board() 43 connect(m_puzzle, &Puzzle::generated, this, [this](int symmetry, int difficulty) { in Board() 138 m_puzzle->generate(symmetry, difficulty); in newPuzzle() 146 if (!m_puzzle->load(givens)) { in newPuzzle() 184 if (!m_puzzle->load(givens)) { in loadPuzzle() 237 cells.append(QChar(m_puzzle->given(c, r) + '0')); in savePuzzle() 368 int given = m_puzzle->given(c, r); in print() 465 const int key = m_puzzle->value(m_hint_cell->column(), m_hint_cell->row()); in hint() 658 m_cells[c][r]->setPuzzle(m_puzzle); in puzzleGenerated()
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H A D | cell.cpp | 37 , m_puzzle(nullptr) in Cell() 70 Q_ASSERT(m_puzzle); in isCorrect() 71 return m_states[m_current_state].value == m_puzzle->value(m_column, m_row); in isCorrect() 79 m_puzzle = puzzle; in setPuzzle() 87 state.value = m_puzzle->given(m_column, m_row); in setPuzzle()
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H A D | cell.h | 140 Puzzle* m_puzzle; /**< the algorithm used to generate the board */ variable
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H A D | board.h | 310 Puzzle* m_puzzle; /**< the algorithm used to generate the board */ variable
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