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Searched refs:m_puzzle (Results 1 – 22 of 22) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube4dView.cpp114 m_puzzle = NULL; in CMagicCube4dView()
127 if (m_puzzle) in ~CMagicCube4dView()
270 if (m_puzzle) in Init3D()
297 if (m_puzzle) in NewPuzzle()
349 if (!m_puzzle) in NewPuzzle()
415 m_left_mouse_down || (m_puzzle && m_puzzle->IsAnimating()))) in Update3d()
417 return m_puzzle && m_puzzle->IsAnimating(); in Update3d()
471 if (m_puzzle) in Update3d()
498 return m_puzzle && m_puzzle->IsAnimating(); in Update3d()
686 if (!m_puzzle) in Scramble()
[all …]
H A DMagicCube4dView.h49 MagicCubeObject* m_puzzle; variable
/dports/games/palapeli/palapeli-21.12.3/src/file-io/
H A Dcomponents-copy.cpp12 : m_puzzle(puzzle) in CopyComponent()
21 const Palapeli::PuzzleComponent* c = m_puzzle->get(Metadata); in cast()
27 const Palapeli::PuzzleComponent* c = m_puzzle->get(Contents); in cast()
33 const Palapeli::PuzzleComponent* c = m_puzzle->get(CreationContext); in cast()
42 if (!m_puzzle->component(ArchiveStorage) && !m_puzzle->component(CollectionStorage)) in cast()
46 m_puzzle->get(ArchiveStorage); in cast()
47 QFile otherFile(m_puzzle->location()); in cast()
H A Dpuzzle.cpp15 : m_puzzle(nullptr) in PuzzleComponent()
31 return m_puzzle; in puzzle()
70 m_mainComponent->m_puzzle = q; in Private()
102 cmp->m_puzzle = q; in get()
H A Dcollection_p.h18 Palapeli::Puzzle* puzzle() const { return m_puzzle; } in puzzle()
22 Palapeli::Puzzle* m_puzzle;
H A Dcollection.cpp25 : m_puzzle(puzzle) in Item()
41 m_puzzle->QObject::setParent(this); in Item()
46 const Palapeli::MetadataComponent* cmp = m_puzzle->component<Palapeli::MetadataComponent>(); in populate()
H A Dpuzzle.h53 Palapeli::Puzzle* m_puzzle; variable
H A Dcomponents.h62 Palapeli::Puzzle* m_puzzle;
/dports/games/ksudoku/ksudoku-21.12.3/src/logic/
H A Dpuzzle.cpp39 return ((index < m_puzzle.size()) ? m_puzzle.at(index) : 0); in value()
58 m_puzzle = m_graph->emptyBoard(); in init()
69 bool success = board->generatePuzzle (m_puzzle, m_solution, in init()
76 m_puzzle.clear(); // Wipe the puzzle and its solution. in init()
89 m_puzzle = values; in init()
94 m_solution = board->solveBoard (m_puzzle); in init()
97 result = board->checkPuzzle (m_puzzle); in init()
H A Dpuzzle.h96 BoardContents m_puzzle; variable
/dports/games/hexalate/hexalate-1.2.0/src/
H A Dboard.cpp26 m_puzzle = new Puzzle(this); in Board()
27 setScene(m_puzzle); in Board()
34 …if (!m_puzzle->isDone() && QMessageBox::question(this, tr("Question"), tr("Abort current game?"), … in newGame()
37 m_puzzle->generate(); in newGame()
H A Dpiece.cpp26 , m_puzzle(puzzle) in Piece()
48 m_puzzle->addItem(this); in Piece()
204 m_puzzle->swapPieces(this, m_swap_piece); in mouseReleaseEvent()
249 if (!m_puzzle->isDone()) { in actionFinished()
H A Dboard.h28 Puzzle* m_puzzle;
H A Dpiece.h68 Puzzle* m_puzzle;
/dports/games/palapeli/palapeli-21.12.3/src/engine/
H A Dgameplay.cpp62 , m_puzzle(nullptr) in GamePlay()
172 if (m_puzzle == puzzle) { in playPuzzle()
189 << (m_puzzle == puzzle); in playPuzzle()
194 m_puzzle = puzzle; in playPuzzle()
212 m_puzzle->get(Palapeli::PuzzleComponent::ArchiveStorage); in loadPreview()
505 if (!m_puzzle) { in restartPuzzle()
770 if (m_puzzle) { in loadPuzzleFile()
771 m_puzzle->get(Palapeli::PuzzleComponent::Contents); in loadPuzzleFile()
779 if (!m_puzzle) in loadNextPiece()
782 m_puzzle->component<Palapeli::ContentsComponent>(); in loadNextPiece()
[all …]
H A Dscene.h77 Palapeli::Puzzle* m_puzzle; variable
H A Dgameplay.h114 Puzzle* m_puzzle; variable
H A Dscene.cpp20 , m_puzzle(nullptr) in Scene()
/dports/games/simsu/simsu-1.4.0/src/
H A Dboard.cpp29 , m_puzzle(new Puzzle(this)) in Board()
43 connect(m_puzzle, &Puzzle::generated, this, [this](int symmetry, int difficulty) { in Board()
138 m_puzzle->generate(symmetry, difficulty); in newPuzzle()
146 if (!m_puzzle->load(givens)) { in newPuzzle()
184 if (!m_puzzle->load(givens)) { in loadPuzzle()
237 cells.append(QChar(m_puzzle->given(c, r) + '0')); in savePuzzle()
368 int given = m_puzzle->given(c, r); in print()
465 const int key = m_puzzle->value(m_hint_cell->column(), m_hint_cell->row()); in hint()
658 m_cells[c][r]->setPuzzle(m_puzzle); in puzzleGenerated()
H A Dcell.cpp37 , m_puzzle(nullptr) in Cell()
70 Q_ASSERT(m_puzzle); in isCorrect()
71 return m_states[m_current_state].value == m_puzzle->value(m_column, m_row); in isCorrect()
79 m_puzzle = puzzle; in setPuzzle()
87 state.value = m_puzzle->given(m_column, m_row); in setPuzzle()
H A Dcell.h140 Puzzle* m_puzzle; /**< the algorithm used to generate the board */ variable
H A Dboard.h310 Puzzle* m_puzzle; /**< the algorithm used to generate the board */ variable