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Searched refs:m_puzzle_state (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCubeObj.cpp133 m_puzzle_state = new PuzzleState(m_preferences, m_polymgr); in MagicCubeObject()
153 delete m_puzzle_state; in ~MagicCubeObject()
178 m_puzzle_state->reset(); in Reset()
185 return m_puzzle_state->isSolved(); in IsSolved()
291 m_puzzle_state->applyMove(&grip, CCW, 1); in Scramble()
328 m_geom2id[s].color = m_puzzle_state->idToColor(s); in update_sticker_map()
368 if (!m_puzzle_state->isSolved()) in Cheat()
394 m_puzzle_state->applyMove(&m_twist_grip, m_twist_dir, m_twist_slicemask); in UpdateVertexData()
404 if (m_puzzle_state->isSolved()) in UpdateVertexData()
439 int puz_ok = m_puzzle_state->read(fp); in ReadFrom()
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H A DMagicCubeObj.h67 PuzzleState *m_puzzle_state; variable