Searched refs:m_puzzle_state (Results 1 – 2 of 2) sorted by relevance
133 m_puzzle_state = new PuzzleState(m_preferences, m_polymgr); in MagicCubeObject()153 delete m_puzzle_state; in ~MagicCubeObject()178 m_puzzle_state->reset(); in Reset()185 return m_puzzle_state->isSolved(); in IsSolved()291 m_puzzle_state->applyMove(&grip, CCW, 1); in Scramble()328 m_geom2id[s].color = m_puzzle_state->idToColor(s); in update_sticker_map()368 if (!m_puzzle_state->isSolved()) in Cheat()394 m_puzzle_state->applyMove(&m_twist_grip, m_twist_dir, m_twist_slicemask); in UpdateVertexData()404 if (m_puzzle_state->isSolved()) in UpdateVertexData()439 int puz_ok = m_puzzle_state->read(fp); in ReadFrom()[all …]
67 PuzzleState *m_puzzle_state; variable