/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | MagicCubeObj.cpp | 127 m_quads = new Quad[m_nquads]; in MagicCubeObject() 131 m_is_valid = m_verts3 && m_quads && m_stickerids && m_culled && m_geom2id; in MagicCubeObject() 156 if (m_quads) in ~MagicCubeObject() 157 delete[]m_quads; in ~MagicCubeObject() 428 &m_nquads, m_quads, in UpdateVertexData()
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H A D | MagicCubeObj.h | 73 Quad *m_quads; // [m_nquads][4] variable
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/ |
H A D | item.cpp | 302 m_quads.reset(); in discardQuads() 307 if (!m_quads.has_value()) { in quads() 308 m_quads = buildQuads(); in quads() 310 return m_quads.value(); in quads()
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H A D | item.h | 137 mutable std::optional<WindowQuadList> m_quads; variable
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | text.cpp | 111 m_quads.reserve(1024); in CQuadBatch() 125 m_quads.emplace_back(Quad{{vertices[0], vertices[1], vertices[2], vertices[3]}}); in Add() 131 if (m_quads.empty()) return; in Flush() 137 if (m_firsts.size() < m_quads.size()) in Flush() 142 m_counts.resize(m_quads.size(), 4); in Flush() 144 m_firsts.resize(m_quads.size()); in Flush() 151 const Vertex* vertices = m_quads.front().vertices; in Flush() 153 … m_counts.data(), static_cast<int>(m_quads.size()), m_color); in Flush() 154 m_engine.AddStatisticTriangle(static_cast<int>(m_quads.size() * 2)); in Flush() 155 m_quads.clear(); in Flush() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/08-update/ |
H A D | update.cpp | 449 m_quads.push_back(face); in update() 468 for (uint32_t ii = 0, num = bx::uint32_min(10, (uint32_t)m_quads.size() ); ii < num; ++ii) in update() 470 face = m_quads.front(); in update() 480 m_quads.pop_front(); in update() 694 std::list<PackCube> m_quads; member in __anona9948b090111::ExampleUpdate
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/08-update/ |
H A D | update.cpp | 449 m_quads.push_back(face); in update() 468 for (uint32_t ii = 0, num = bx::uint32_min(10, (uint32_t)m_quads.size() ); ii < num; ++ii) in update() 470 face = m_quads.front(); in update() 480 m_quads.pop_front(); in update() 694 std::list<PackCube> m_quads; member in __anon41d43b310111::ExampleUpdate
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/dports/emulators/mess/mame-mame0226/src/devices/video/ |
H A D | poly.h | 276 uint32_t m_quads; // number of quads queued variable 314 , m_quads(0) in poly_manager() 352 printf("Total quads = %d\n", m_quads); in ~poly_manager() 1121 m_quads++; in render_polygon()
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/dports/emulators/mame/mame-mame0226/src/devices/video/ |
H A D | poly.h | 276 uint32_t m_quads; // number of quads queued variable 314 , m_quads(0) in poly_manager() 352 printf("Total quads = %d\n", m_quads); in ~poly_manager() 1121 m_quads++; in render_polygon()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 805 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
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H A D | btSoftBody.cpp | 2506 for (int q = 0; q < m_quads.size(); ++q) in checkDeformableFaceContact() 2508 btVector3 p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]); in checkDeformableFaceContact() 2518 bary = m_quads[q]; in checkDeformableFaceContact() 3395 …m_quads.push_back(btVector3(btScalar(i)/btScalar(N), btScalar(j)/btScalar(N), btScalar(N-i-j)/btSc… in setCollisionQuadrature()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 805 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
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H A D | btSoftBody.cpp | 2506 for (int q = 0; q < m_quads.size(); ++q) in checkDeformableFaceContact() 2508 btVector3 p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]); in checkDeformableFaceContact() 2518 bary = m_quads[q]; in checkDeformableFaceContact() 3395 …m_quads.push_back(btVector3(btScalar(i)/btScalar(N), btScalar(j)/btScalar(N), btScalar(N-i-j)/btSc… in setCollisionQuadrature()
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/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/ |
H A D | btSoftBody.cpp | 2831 for (int q = 0; q < m_quads.size(); ++q) in checkDeformableFaceContact() 2835 p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]); in checkDeformableFaceContact() 2837 p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]); in checkDeformableFaceContact() 2849 bary = m_quads[q]; in checkDeformableFaceContact() 3840 …m_quads.push_back(btVector3(btScalar(i) / btScalar(N), btScalar(j) / btScalar(N), btScalar(N - i -… in setCollisionQuadrature()
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H A D | btSoftBody.h | 842 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/ |
H A D | btSoftBody.cpp | 2831 for (int q = 0; q < m_quads.size(); ++q) in checkDeformableFaceContact() 2835 p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]); in checkDeformableFaceContact() 2837 p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]); in checkDeformableFaceContact() 2849 bary = m_quads[q]; in checkDeformableFaceContact() 3834 …m_quads.push_back(btVector3(btScalar(i) / btScalar(N), btScalar(j) / btScalar(N), btScalar(N - i -… in setCollisionQuadrature()
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H A D | btSoftBody.h | 827 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/ |
H A D | btSoftBody.cpp | 2831 for (int q = 0; q < m_quads.size(); ++q) in checkDeformableFaceContact() 2835 p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]); in checkDeformableFaceContact() 2837 p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]); in checkDeformableFaceContact() 2849 bary = m_quads[q]; in checkDeformableFaceContact() 3840 …m_quads.push_back(btVector3(btScalar(i) / btScalar(N), btScalar(j) / btScalar(N), btScalar(N - i -… in setCollisionQuadrature()
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H A D | btSoftBody.h | 842 btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection variable
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