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Searched refs:m_scramble_state (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube4dView.cpp117 m_scramble_state = SCRAMBLE_NONE; in CMagicCube4dView()
280 MAGICCUBE_FILE_VERSION, m_scramble_state, m_user_twists); in Init3D()
315 &m_scramble_state, &m_user_twists); in NewPuzzle()
478 switch (m_scramble_state) in Update3d()
488 m_scramble_state = SCRAMBLE_NONE; in Update3d()
642 m_scramble_state = SCRAMBLE_NONE; // scramble now doesn't count in OnEditUndo()
690 m_scramble_state = SCRAMBLE_PARTIAL; // he's practicing in Scramble()
692 m_scramble_state = SCRAMBLE_FULL; // he's going for it! in Scramble()
701 m_scramble_state = SCRAMBLE_NONE; in OnSolve()
708 m_scramble_state = SCRAMBLE_NONE; in OnReset()
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H A DMagicCube4dView.h58 } m_scramble_state; variable