Searched refs:m_scramble_state (Results 1 – 2 of 2) sorted by relevance
117 m_scramble_state = SCRAMBLE_NONE; in CMagicCube4dView()280 MAGICCUBE_FILE_VERSION, m_scramble_state, m_user_twists); in Init3D()315 &m_scramble_state, &m_user_twists); in NewPuzzle()478 switch (m_scramble_state) in Update3d()488 m_scramble_state = SCRAMBLE_NONE; in Update3d()642 m_scramble_state = SCRAMBLE_NONE; // scramble now doesn't count in OnEditUndo()690 m_scramble_state = SCRAMBLE_PARTIAL; // he's practicing in Scramble()692 m_scramble_state = SCRAMBLE_FULL; // he's going for it! in Scramble()701 m_scramble_state = SCRAMBLE_NONE; in OnSolve()708 m_scramble_state = SCRAMBLE_NONE; in OnReset()[all …]
58 } m_scramble_state; variable