Searched refs:m_twist_frame_number (Results 1 – 2 of 2) sorted by relevance
174 m_twist_frame_number = 0; in Reset()207 m_twist_frame_number = 0; in RotateFaceToCenter()244 m_twist_frame_number = 0; in TwistAbout()259 m_twist_frame_number = 0; in Undo()380 m_twist_frame_number++; // incriment the frame number in UpdateVertexData()381 if (m_twist_frame_number == m_twist_nframes) in UpdateVertexData()400 m_twist_frame_number = 0; in UpdateVertexData()420 m_twist_frame_number * m_twist_inc, // frac to interp in UpdateVertexData()
84 int m_twist_frame_number; // current twist frame in animation variable