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Searched refs:m_twist_frame_number (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCubeObj.cpp174 m_twist_frame_number = 0; in Reset()
207 m_twist_frame_number = 0; in RotateFaceToCenter()
244 m_twist_frame_number = 0; in TwistAbout()
259 m_twist_frame_number = 0; in Undo()
380 m_twist_frame_number++; // incriment the frame number in UpdateVertexData()
381 if (m_twist_frame_number == m_twist_nframes) in UpdateVertexData()
400 m_twist_frame_number = 0; in UpdateVertexData()
420 m_twist_frame_number * m_twist_inc, // frac to interp in UpdateVertexData()
H A DMagicCubeObj.h84 int m_twist_frame_number; // current twist frame in animation variable