Searched refs:m_twist_slicemask (Results 1 – 2 of 2) sorted by relevance
171 m_twist_slicemask = 0; in Reset()203 m_twist_slicemask = ~0; in RotateFaceToCenter()241 m_twist_slicemask = mask; // (1<<depth) - 1; in TwistAbout()255 if(m_history->undo(&m_twist_grip, &m_twist_dir, &m_twist_slicemask)) in Undo()392 m_history->apply(&m_twist_grip, m_twist_dir, m_twist_slicemask); in UpdateVertexData()394 m_puzzle_state->applyMove(&m_twist_grip, m_twist_dir, m_twist_slicemask); in UpdateVertexData()399 m_twist_slicemask = 0; in UpdateVertexData()419 m_twist_slicemask, // slicemask in UpdateVertexData()
81 int m_twist_slicemask; // which slices to twist (0x1 == top slice, etc.) variable