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Searched refs:m_twist_slicemask (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCubeObj.cpp171 m_twist_slicemask = 0; in Reset()
203 m_twist_slicemask = ~0; in RotateFaceToCenter()
241 m_twist_slicemask = mask; // (1<<depth) - 1; in TwistAbout()
255 if(m_history->undo(&m_twist_grip, &m_twist_dir, &m_twist_slicemask)) in Undo()
392 m_history->apply(&m_twist_grip, m_twist_dir, m_twist_slicemask); in UpdateVertexData()
394 m_puzzle_state->applyMove(&m_twist_grip, m_twist_dir, m_twist_slicemask); in UpdateVertexData()
399 m_twist_slicemask = 0; in UpdateVertexData()
419 m_twist_slicemask, // slicemask in UpdateVertexData()
H A DMagicCubeObj.h81 int m_twist_slicemask; // which slices to twist (0x1 == top slice, etc.) variable