Searched refs:m_update_needed (Results 1 – 2 of 2) sorted by relevance
136 m_update_needed = true; in Init3D()390 m_update_needed = true; in InitDrawing()413 if (!(m_update_needed || in Update3d()419 m_update_needed = false; in Update3d()693 m_update_needed = true; in Scramble()711 m_update_needed = true; in OnReset()
51 bool m_update_needed; variable