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Searched refs:m_user_twist_mask (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube4dView.cpp120 m_user_twist_mask = 0; // no num key down in CMagicCube4dView()
560 m_user_twist_mask ? in DoPick()
561 m_user_twist_mask : 1); in DoPick()
759 m_user_twist_mask |= 1 << (nChar - '0' - 1); in OnKeyDown()
770 m_user_twist_mask &= ~(1 << (nChar - '0' - 1)); in OnKeyUp()
781 m_user_twist_mask = 0; // in case we miss a keyup event in OnKillFocus()
H A DMagicCube4dView.h61 int m_user_twist_mask; variable