Searched refs:m_user_twists (Results 1 – 2 of 2) sorted by relevance
118 m_user_twists = 0; in CMagicCube4dView()280 MAGICCUBE_FILE_VERSION, m_scramble_state, m_user_twists); in Init3D()315 &m_scramble_state, &m_user_twists); in NewPuzzle()564 m_user_twists++; in DoPick()641 if (0 == m_user_twists) in OnEditUndo()644 m_user_twists--; in OnEditUndo()694 m_user_twists = 0; // there are no user twists after the last in Scramble()702 m_user_twists = 0; in OnSolve()709 m_user_twists = 0; in OnReset()741 MAGICCUBE_FILE_VERSION, m_scramble_state, m_user_twists); in OnFileSave()
59 int m_user_twists; variable