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Searched refs:mask_passed (Results 1 – 5 of 5) sorted by relevance

/dports/games/crafty/crafty-25.2_1/
H A Dinit.c1017 mask_passed[white][i] = plus8dir[i] | plus8dir[i + 1]; in InitializePawnMasks()
1018 mask_passed[black][i] = minus8dir[i] | minus8dir[i + 1]; in InitializePawnMasks()
1020 mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i]; in InitializePawnMasks()
1021 mask_passed[black][i] = minus8dir[i - 1] | minus8dir[i]; in InitializePawnMasks()
1023 mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i] | plus8dir[i + 1]; in InitializePawnMasks()
1024 mask_passed[black][i] = in InitializePawnMasks()
H A Ddata.h326 extern uint64_t mask_passed[2][64];
H A Dchess.h576 # define Passed(sq, wtm) (!(mask_passed[wtm][sq] & Pawns(Flip(wtm))))
596 && !(mask_passed[c][To(a)] & \
H A Ddata.c435 uint64_t mask_passed[2][64]; variable
H A Devaluate.c1347 passed = !(Pawns(enemy) & mask_passed[side][square]); in EvaluatePawns()