Searched refs:mask_passed (Results 1 – 5 of 5) sorted by relevance
1017 mask_passed[white][i] = plus8dir[i] | plus8dir[i + 1]; in InitializePawnMasks()1018 mask_passed[black][i] = minus8dir[i] | minus8dir[i + 1]; in InitializePawnMasks()1020 mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i]; in InitializePawnMasks()1021 mask_passed[black][i] = minus8dir[i - 1] | minus8dir[i]; in InitializePawnMasks()1023 mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i] | plus8dir[i + 1]; in InitializePawnMasks()1024 mask_passed[black][i] = in InitializePawnMasks()
326 extern uint64_t mask_passed[2][64];
576 # define Passed(sq, wtm) (!(mask_passed[wtm][sq] & Pawns(Flip(wtm))))596 && !(mask_passed[c][To(a)] & \
435 uint64_t mask_passed[2][64]; variable
1347 passed = !(Pawns(enemy) & mask_passed[side][square]); in EvaluatePawns()