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Searched refs:medic_move_stand (Results 1 – 18 of 18) sorted by path

/dports/games/egl/egl-0.3.1_9/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/q2pro/q2pro/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
746 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
746 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
753 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_medic.c390 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
394 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
457 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
1748 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
746 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_medic.c219 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
224 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
281 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
770 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_medic.c390 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
394 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
457 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
1748 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
746 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
752 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_medic.c207 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
210 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
264 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
723 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable
220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand()
278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run()
765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()