/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 746 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 746 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 753 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_medic.c | 390 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 394 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 457 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 1748 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 746 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_medic.c | 219 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 224 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 281 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 770 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_medic.c | 390 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 394 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 457 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 1748 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 746 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 201 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 259 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 752 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_medic.c | 207 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 210 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 264 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 723 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; variable 220 self->monsterinfo.currentmove = &medic_move_stand; in medic_stand() 278 self->monsterinfo.currentmove = &medic_move_stand; in medic_run() 765 self->monsterinfo.currentmove = &medic_move_stand; in SP_monster_medic()
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