/dports/audio/alac/alac-0.0.7/codec/ |
H A D | ALACEncoder.cpp | 804 uint32_t minU, maxU; in EncodeMono() local 884 minU = 4; in EncodeMono() 890 bestU = minU; in EncodeMono() 892 for ( numU = minU; numU <= maxU; numU += 4 ) in EncodeMono()
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/dports/audio/libaudiofile/audiofile-0.3.6/libaudiofile/alac/ |
H A D | ALACEncoder.cpp | 802 uint32_t minU, maxU; in EncodeMono() local 882 minU = 4; in EncodeMono() 888 bestU = minU; in EncodeMono() 890 for ( numU = minU; numU <= maxU; numU += 4 ) in EncodeMono()
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/dports/audio/libsndfile/libsndfile-1.0.31/src/ALAC/ |
H A D | alac_encoder.c | 752 uint32_t minU, maxU ; in EncodeMono() local 823 minU = 4 ; in EncodeMono() 828 bestU = minU ; in EncodeMono() 830 for (numU = minU ; numU <= maxU ; numU += 4) in EncodeMono()
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/dports/cad/calculix/CalculiX/libSNL/src/ |
H A D | snlSurface.cpp | 760 knot snlSurface::minU() in minU() function in snlSurface 916 knot minU = knotVectU -> min(); in eval() local 930 if ( paramU < minU ) in eval() 934 paramU = minU; in eval() 969 knot minU = knotVectU -> min(); in eval() local 983 if ( paramU < minU ) in eval() 987 paramU = minU; in eval() 1232 knot minU = knotVectU -> min(); in velocities() local 1247 if ( paramU < minU ) in velocities() 1252 paramU = minU; in velocities() [all …]
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H A D | snlSurface.h | 73 knot minU; // Parametric boundaries used for culling. member 191 knot minU();
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H A D | snlSurface_projection.cpp | 374 knot minU = knotVectU -> min(); in convergeVelocity() local 426 if ( newU < minU ) newU = minU; in convergeVelocity() 475 if ( newAdjustU < minU ) newAdjustU = minU; in convergeVelocity() 596 knot minU = knotVectU -> min(); in convergeNewton() local 678 if ( newU < minU ) newU = minU; in convergeNewton() 1462 newGuess -> paramU = ( ( maxU - minU ) / 2 ) + minU; in guessProjLocation() 1468 newGuess -> minU = minU; in guessProjLocation() 2171 knot minT, maxT, minU, maxU; in hasAmbigEdges_depr() local 2175 minU = knotVectV -> min(); in hasAmbigEdges_depr() 2180 evalPt [ 0 ] = eval ( minT, ( ( maxU - minU ) / 2 ) + minU ); in hasAmbigEdges_depr() [all …]
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H A D | snlVertexNet.cpp | 251 snlVector minU; in calcNormals() local 282 minU.calc ( vertex_net [ baseIndex ], vertex_net [ baseIndex - size_v ] ); in calcNormals() 317 tmpNormal.crossProduct ( maxV, minU ); in calcNormals() 328 tmpNormal.crossProduct ( diag, minU ); in calcNormals() 334 tmpNormal.crossProduct ( minU, minV ); in calcNormals() 342 tmpNormal.crossProduct ( minU, diag ); in calcNormals()
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/dports/cad/gmsh/gmsh-4.9.2-source/Plugin/ |
H A D | CutParametric.cpp | 44 double minU = CutParametricOptions_Number[0].def; in getU() local 49 return minU; in getU() 51 return minU + (double)(i) / (double)(nbU - 1) * (maxU - minU); in getU()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_texture/ |
H A D | filter_texture_old.cpp | 220 float minU, minV; in adjustUVCoords() local 253 minU = min(fit->WT(0).U(), fit->WT(1).U()); in adjustUVCoords() 254 minU = min(fit->WT(2).U(), minU); in adjustUVCoords() 280 if (fit->WT(c).U()<0 && fit->WT(c).U()>minU) in adjustUVCoords() 281 minU=fit->WT(c).U(); in adjustUVCoords() 283 qDebug() << "correcting negative, new minU:" << minU << endl; in adjustUVCoords() 285 minUwhole = int(minU);//get minimum U's whole number (equivalent to the floor) in adjustUVCoords()
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/dports/cad/opencascade/opencascade-7.6.0/src/TopOpeBRep/ |
H A D | TopOpeBRep_ShapeIntersector.cxx | 1127 Standard_Real minU = FSurf.FirstUParameter(); in OneShapeIsHalfSpace() local 1131 Standard_Boolean yesU = ( Abs(minU - 0.) < 1.e-9 && Abs(maxU - 2*M_PI) < 1.e-9 ); in OneShapeIsHalfSpace()
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/dports/devel/hs-haskell-language-server/haskell-language-server-1.4.0/_cabal_deps/ghc-exactprint-0.6.4/tests/examples/ghc80/ |
H A D | CmmSwitchTestGen.hs | 49 if signed then v' >= minS && v' <= maxS else v' >= minU && v' <= maxU ] 88 minU, maxU, minS, maxS :: Integer function 89 minU = 0 function 109 , [minU,maxU] 111 , [minU..minU+10]++[maxU-10 .. maxU]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | FramebufferManagerCommon.cpp | 901 …_WITH_UV) == BINDFBCOLOR_MAY_COPY_WITH_UV && gstate_c.vertBounds.maxU > gstate_c.vertBounds.minU) { in CopyFramebufferForColorTexture() 902 x = std::max(gstate_c.vertBounds.minU, (u16)0); in CopyFramebufferForColorTexture()
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H A D | VertexDecoderArm.cpp | 574 MOVP2R(scratchReg, &gstate_c.vertBounds.minU); in Jit_TcU16ThroughToFloat() 585 updateSide(tempReg1, CC_LT, offsetof(KnownVertexBounds, minU)); in Jit_TcU16ThroughToFloat()
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H A D | VertexDecoderArm64.cpp | 233 MOVP2R(scratchReg64, &gstate_c.vertBounds.minU); in Compile() 234 LDRH(INDEX_UNSIGNED, boundsMinUReg, scratchReg64, offsetof(KnownVertexBounds, minU)); in Compile() 268 MOVP2R(scratchReg64, &gstate_c.vertBounds.minU); in Compile() 269 STRH(INDEX_UNSIGNED, boundsMinUReg, scratchReg64, offsetof(KnownVertexBounds, minU)); in Compile()
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H A D | VertexDecoderCommon.cpp | 308 gstate_c.vertBounds.minU = std::min(gstate_c.vertBounds.minU, (u16)uvdata[0]); in Step_TcU16ThroughToFloat() 337 gstate_c.vertBounds.minU = std::min(gstate_c.vertBounds.minU, (u16)uvdata[0]); in Step_TcFloatThrough()
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H A D | VertexDecoderX86.cpp | 910 updateSide(tempReg1, CC_GE, offsetof(KnownVertexBounds, minU)); in Jit_TcU16ThroughToFloat()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 686 gstate_c.vertBounds.minU = 512; in DoFlush()
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H A D | TextureCacheD3D11.cpp | 298 const int u1 = bounds.minU + uoff; in ApplyBounds()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.cpp | 628 gstate_c.vertBounds.minU = 512; in DoFlush()
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H A D | TextureCacheDX9.cpp | 267 const int u1 = bounds.minU + uoff; in ApplyBounds()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.cpp | 657 gstate_c.vertBounds.minU = 512; in DoFlush()
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H A D | TextureCacheGLES.cpp | 281 const int u1 = bounds.minU + uoff; in ApplyBounds()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 501 u16 minU; member
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | DrawEngineVulkan.cpp | 1038 gstate_c.vertBounds.minU = 512; in DoFlush()
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H A D | TextureCacheVulkan.cpp | 592 const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()
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