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Searched refs:minU (Results 1 – 25 of 114) sorted by path

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/dports/audio/alac/alac-0.0.7/codec/
H A DALACEncoder.cpp804 uint32_t minU, maxU; in EncodeMono() local
884 minU = 4; in EncodeMono()
890 bestU = minU; in EncodeMono()
892 for ( numU = minU; numU <= maxU; numU += 4 ) in EncodeMono()
/dports/audio/libaudiofile/audiofile-0.3.6/libaudiofile/alac/
H A DALACEncoder.cpp802 uint32_t minU, maxU; in EncodeMono() local
882 minU = 4; in EncodeMono()
888 bestU = minU; in EncodeMono()
890 for ( numU = minU; numU <= maxU; numU += 4 ) in EncodeMono()
/dports/audio/libsndfile/libsndfile-1.0.31/src/ALAC/
H A Dalac_encoder.c752 uint32_t minU, maxU ; in EncodeMono() local
823 minU = 4 ; in EncodeMono()
828 bestU = minU ; in EncodeMono()
830 for (numU = minU ; numU <= maxU ; numU += 4) in EncodeMono()
/dports/cad/calculix/CalculiX/libSNL/src/
H A DsnlSurface.cpp760 knot snlSurface::minU() in minU() function in snlSurface
916 knot minU = knotVectU -> min(); in eval() local
930 if ( paramU < minU ) in eval()
934 paramU = minU; in eval()
969 knot minU = knotVectU -> min(); in eval() local
983 if ( paramU < minU ) in eval()
987 paramU = minU; in eval()
1232 knot minU = knotVectU -> min(); in velocities() local
1247 if ( paramU < minU ) in velocities()
1252 paramU = minU; in velocities()
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H A DsnlSurface.h73 knot minU; // Parametric boundaries used for culling. member
191 knot minU();
H A DsnlSurface_projection.cpp374 knot minU = knotVectU -> min(); in convergeVelocity() local
426 if ( newU < minU ) newU = minU; in convergeVelocity()
475 if ( newAdjustU < minU ) newAdjustU = minU; in convergeVelocity()
596 knot minU = knotVectU -> min(); in convergeNewton() local
678 if ( newU < minU ) newU = minU; in convergeNewton()
1462 newGuess -> paramU = ( ( maxU - minU ) / 2 ) + minU; in guessProjLocation()
1468 newGuess -> minU = minU; in guessProjLocation()
2171 knot minT, maxT, minU, maxU; in hasAmbigEdges_depr() local
2175 minU = knotVectV -> min(); in hasAmbigEdges_depr()
2180 evalPt [ 0 ] = eval ( minT, ( ( maxU - minU ) / 2 ) + minU ); in hasAmbigEdges_depr()
[all …]
H A DsnlVertexNet.cpp251 snlVector minU; in calcNormals() local
282 minU.calc ( vertex_net [ baseIndex ], vertex_net [ baseIndex - size_v ] ); in calcNormals()
317 tmpNormal.crossProduct ( maxV, minU ); in calcNormals()
328 tmpNormal.crossProduct ( diag, minU ); in calcNormals()
334 tmpNormal.crossProduct ( minU, minV ); in calcNormals()
342 tmpNormal.crossProduct ( minU, diag ); in calcNormals()
/dports/cad/gmsh/gmsh-4.9.2-source/Plugin/
H A DCutParametric.cpp44 double minU = CutParametricOptions_Number[0].def; in getU() local
49 return minU; in getU()
51 return minU + (double)(i) / (double)(nbU - 1) * (maxU - minU); in getU()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_texture/
H A Dfilter_texture_old.cpp220 float minU, minV; in adjustUVCoords() local
253 minU = min(fit->WT(0).U(), fit->WT(1).U()); in adjustUVCoords()
254 minU = min(fit->WT(2).U(), minU); in adjustUVCoords()
280 if (fit->WT(c).U()<0 && fit->WT(c).U()>minU) in adjustUVCoords()
281 minU=fit->WT(c).U(); in adjustUVCoords()
283 qDebug() << "correcting negative, new minU:" << minU << endl; in adjustUVCoords()
285 minUwhole = int(minU);//get minimum U's whole number (equivalent to the floor) in adjustUVCoords()
/dports/cad/opencascade/opencascade-7.6.0/src/TopOpeBRep/
H A DTopOpeBRep_ShapeIntersector.cxx1127 Standard_Real minU = FSurf.FirstUParameter(); in OneShapeIsHalfSpace() local
1131 Standard_Boolean yesU = ( Abs(minU - 0.) < 1.e-9 && Abs(maxU - 2*M_PI) < 1.e-9 ); in OneShapeIsHalfSpace()
/dports/devel/hs-haskell-language-server/haskell-language-server-1.4.0/_cabal_deps/ghc-exactprint-0.6.4/tests/examples/ghc80/
H A DCmmSwitchTestGen.hs49 if signed then v' >= minS && v' <= maxS else v' >= minU && v' <= maxU ]
88 minU, maxU, minS, maxS :: Integer function
89 minU = 0 function
109 , [minU,maxU]
111 , [minU..minU+10]++[maxU-10 .. maxU]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DFramebufferManagerCommon.cpp901 …_WITH_UV) == BINDFBCOLOR_MAY_COPY_WITH_UV && gstate_c.vertBounds.maxU > gstate_c.vertBounds.minU) { in CopyFramebufferForColorTexture()
902 x = std::max(gstate_c.vertBounds.minU, (u16)0); in CopyFramebufferForColorTexture()
H A DVertexDecoderArm.cpp574 MOVP2R(scratchReg, &gstate_c.vertBounds.minU); in Jit_TcU16ThroughToFloat()
585 updateSide(tempReg1, CC_LT, offsetof(KnownVertexBounds, minU)); in Jit_TcU16ThroughToFloat()
H A DVertexDecoderArm64.cpp233 MOVP2R(scratchReg64, &gstate_c.vertBounds.minU); in Compile()
234 LDRH(INDEX_UNSIGNED, boundsMinUReg, scratchReg64, offsetof(KnownVertexBounds, minU)); in Compile()
268 MOVP2R(scratchReg64, &gstate_c.vertBounds.minU); in Compile()
269 STRH(INDEX_UNSIGNED, boundsMinUReg, scratchReg64, offsetof(KnownVertexBounds, minU)); in Compile()
H A DVertexDecoderCommon.cpp308 gstate_c.vertBounds.minU = std::min(gstate_c.vertBounds.minU, (u16)uvdata[0]); in Step_TcU16ThroughToFloat()
337 gstate_c.vertBounds.minU = std::min(gstate_c.vertBounds.minU, (u16)uvdata[0]); in Step_TcFloatThrough()
H A DVertexDecoderX86.cpp910 updateSide(tempReg1, CC_GE, offsetof(KnownVertexBounds, minU)); in Jit_TcU16ThroughToFloat()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp686 gstate_c.vertBounds.minU = 512; in DoFlush()
H A DTextureCacheD3D11.cpp298 const int u1 = bounds.minU + uoff; in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp628 gstate_c.vertBounds.minU = 512; in DoFlush()
H A DTextureCacheDX9.cpp267 const int u1 = bounds.minU + uoff; in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DDrawEngineGLES.cpp657 gstate_c.vertBounds.minU = 512; in DoFlush()
H A DTextureCacheGLES.cpp281 const int u1 = bounds.minU + uoff; in ApplyBounds()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h501 u16 minU; member
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DDrawEngineVulkan.cpp1038 gstate_c.vertBounds.minU = 512; in DoFlush()
H A DTextureCacheVulkan.cpp592 const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset; in ApplyTextureFramebuffer()

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