/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 1076 edict_t *movetarget; member
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 1014 edict_t *movetarget; member
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 989 edict_t *movetarget; member
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_local.h | 1024 edict_t *movetarget; member
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_local.h | 1291 edict_t *movetarget; member
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H A D | g_save.c | 43 {"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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H A D | g_misc.c | 913 if (other->movetarget != self) in path_corner_touch() 944 other->goalentity = other->movetarget = next; in path_corner_touch() 953 if (!other->movetarget) in path_corner_touch() 992 if (other->movetarget != self) in point_combat_touch() 998 other->goalentity = other->movetarget = G_PickTarget(other->target); in point_combat_touch() 1002 other->movetarget = self; in point_combat_touch() 1013 if (other->movetarget == self) in point_combat_touch() 1016 other->movetarget = NULL; in point_combat_touch()
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H A D | g_main.c | 514 ent->movetarget = ent; in Random_Monster_Spawn()
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H A D | g_func.c | 1689 if (self->movetarget->nextthink) in trigger_elevator_use() 1708 self->movetarget->target_ent = target; in trigger_elevator_use() 1709 train_resume (self->movetarget); in trigger_elevator_use() 1719 self->movetarget = G_PickTarget (self->target); in trigger_elevator_init() 1720 if (!self->movetarget) in trigger_elevator_init() 1725 if (strcmp(self->movetarget->classname, "func_train") != 0) in trigger_elevator_init()
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H A D | g_monster.c | 763 self->goalentity = self->movetarget = G_PickTarget(self->target); in monster_start_go() 764 if (!self->movetarget) in monster_start_go() 771 else if (strcmp (self->movetarget->classname, "path_corner") == 0) in monster_start_go() 780 self->goalentity = self->movetarget = NULL; in monster_start_go()
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H A D | m_actor.c | 121 if (self->movetarget) in actor_run() 386 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use() 484 if (other->movetarget != self) in target_actor_touch() 490 other->goalentity = other->movetarget = NULL; in target_actor_touch() 552 other->movetarget = G_PickTarget(self->target); in target_actor_touch() 555 other->goalentity = other->movetarget; in target_actor_touch() 557 if (!other->movetarget && !other->enemy) in target_actor_touch() 562 else if (other->movetarget == other->goalentity) in target_actor_touch() 564 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
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H A D | g_svcmds.c | 603 ent->movetarget = ent; in SVCmd_Monster_f()
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H A D | g_ai.c | 357 self->goalentity = self->movetarget = G_PickTarget(self->combattarget); in FoundTarget() 358 if (!self->movetarget) in FoundTarget() 360 self->goalentity = self->movetarget = self->enemy; in FoundTarget() 371 self->movetarget->targetname = NULL; in FoundTarget() 785 if (self->movetarget) in ai_checkattack() 786 self->goalentity = self->movetarget; in ai_checkattack() 843 if (self->movetarget) in ai_checkattack() 845 self->goalentity = self->movetarget; in ai_checkattack()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_local.h | 1298 edict_t *movetarget; member
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/dports/games/q2pro/q2pro/game/ |
H A D | g_local.h | 1041 edict_t *movetarget; member
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H A D | g_save.c | 62 {"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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H A D | g_misc.c | 347 if (other->movetarget != self) in path_corner_touch() 378 other->goalentity = other->movetarget = next; in path_corner_touch() 387 if (!other->movetarget) in path_corner_touch() 426 if (other->movetarget != self) in point_combat_touch() 432 other->goalentity = other->movetarget = G_PickTarget(other->target); in point_combat_touch() 436 other->movetarget = self; in point_combat_touch() 447 if (other->movetarget == self) in point_combat_touch() 450 other->movetarget = NULL; in point_combat_touch()
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H A D | g_func.c | 1703 if (self->movetarget->nextthink) in trigger_elevator_use() 1722 self->movetarget->target_ent = target; in trigger_elevator_use() 1723 train_resume (self->movetarget); in trigger_elevator_use() 1733 self->movetarget = G_PickTarget (self->target); in trigger_elevator_init() 1734 if (!self->movetarget) in trigger_elevator_init() 1739 if (strcmp(self->movetarget->classname, "func_train") != 0) in trigger_elevator_init()
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H A D | g_monster.c | 639 self->goalentity = self->movetarget = G_PickTarget(self->target); in monster_start_go() 640 if (!self->movetarget) in monster_start_go() 647 else if (strcmp (self->movetarget->classname, "path_corner") == 0) in monster_start_go() 656 self->goalentity = self->movetarget = NULL; in monster_start_go()
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H A D | m_actor.c | 140 if (self->movetarget) in actor_run() 405 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use() 406 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use() 500 if (other->movetarget != self) in target_actor_touch() 506 other->goalentity = other->movetarget = NULL; in target_actor_touch() 568 other->movetarget = G_PickTarget(self->target); in target_actor_touch() 571 other->goalentity = other->movetarget; in target_actor_touch() 573 if (!other->movetarget && !other->enemy) in target_actor_touch() 578 else if (other->movetarget == other->goalentity) in target_actor_touch() 580 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
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H A D | g_ai.c | 368 self->goalentity = self->movetarget = G_PickTarget(self->combattarget); in FoundTarget() 369 if (!self->movetarget) in FoundTarget() 371 self->goalentity = self->movetarget = self->enemy; in FoundTarget() 382 self->movetarget->targetname = NULL; in FoundTarget() 787 if (self->movetarget) in ai_checkattack() 788 self->goalentity = self->movetarget; in ai_checkattack() 846 if (self->movetarget) in ai_checkattack() 848 self->goalentity = self->movetarget; in ai_checkattack()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 1019 edict_t *movetarget; member
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H A D | g_save.c | 62 {"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
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H A D | g_misc.c | 347 if (other->movetarget != self) in path_corner_touch() 378 other->goalentity = other->movetarget = next; in path_corner_touch() 387 if (!other->movetarget) in path_corner_touch() 426 if (other->movetarget != self) in point_combat_touch() 432 other->goalentity = other->movetarget = G_PickTarget(other->target); in point_combat_touch() 436 other->movetarget = self; in point_combat_touch() 447 if (other->movetarget == self) in point_combat_touch() 450 other->movetarget = NULL; in point_combat_touch()
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H A D | g_func.c | 1703 if (self->movetarget->nextthink) in trigger_elevator_use() 1722 self->movetarget->target_ent = target; in trigger_elevator_use() 1723 train_resume (self->movetarget); in trigger_elevator_use() 1733 self->movetarget = G_PickTarget (self->target); in trigger_elevator_init() 1734 if (!self->movetarget) in trigger_elevator_init() 1739 if (strcmp(self->movetarget->classname, "func_train") != 0) in trigger_elevator_init()
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