/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_mutant.c | 124 void mutant_stand (edict_t *self) in mutant_stand() function 156 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 705 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_mutant.c | 143 void mutant_stand (edict_t *self) in mutant_stand() function 175 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 646 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_mutant.c | 143 void mutant_stand (edict_t *self) in mutant_stand() function 175 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 646 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_mutant.c | 143 void mutant_stand (edict_t *self) in mutant_stand() function 175 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 646 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_mutant.c | 135 void mutant_stand(edict_t *self){ in mutant_stand() function 163 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 583 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_mutant.c | 143 void mutant_stand (edict_t *self) in mutant_stand() function 175 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 646 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_mutant.c | 255 mutant_stand(edict_t * self) in mutant_stand() function 288 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 776 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_mutant.c | 124 void mutant_stand (edict_t *self) in mutant_stand() function 156 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 706 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_mutant.c | 124 void mutant_stand (edict_t *self) in mutant_stand() function 156 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 634 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_mutant.c | 124 void mutant_stand (edict_t *self) in mutant_stand() function 156 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 627 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_mutant.c | 124 void mutant_stand (edict_t *self) in mutant_stand() function 156 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 627 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_mutant.c | 143 void mutant_stand (edict_t *self) in mutant_stand() function 175 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 646 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_mutant.c | 143 void mutant_stand (edict_t *self) in mutant_stand() function 175 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 646 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_mutant.c | 143 void mutant_stand (edict_t *self) in mutant_stand() function 175 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 646 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_mutant.c | 143 void mutant_stand (edict_t *self) in mutant_stand() function 175 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 646 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_mutant.c | 124 void mutant_stand (edict_t *self) in mutant_stand() function 156 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 627 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_mutant.c | 124 void mutant_stand (edict_t *self) in mutant_stand() function 156 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 706 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_mutant.c | 124 void mutant_stand (edict_t *self) in mutant_stand() function 156 mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand}; 627 self->monsterinfo.stand = mutant_stand; in SP_monster_mutant()
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