/dports/devel/libgdata/libgdata-0.17.13/gdata/tests/traces/youtube/ |
H A D | query-standard-feed | 46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
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H A D | query-standard-feed-async-progress-closure | 46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
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H A D | query-standard-feed-with-query | 46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
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H A D | query-standard-feeds | 46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 371 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 425 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 696 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 750 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 1021 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 1075 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 1346 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 1400 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… [all …]
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H A D | query_standard_feed-async | 46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
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H A D | query_standard_feed-async-cancellation | 46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot… 100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | network.h | 31 int InitNet(short nSocket, int nPlayers);
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/ |
H A D | bzfs.cxx | 597 void sendPlayerScores(GameKeeper::Player ** players, int nPlayers) in sendPlayerScores() argument 602 buf = nboPackUByte(bufStart, nPlayers); in sendPlayerScores() 604 for (int i = 0; i < nPlayers; i++) in sendPlayerScores()
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/dports/games/bzflag/bzflag-2.4.22/src/bzfs/ |
H A D | bzfs.cxx | 597 void sendPlayerScores(GameKeeper::Player ** players, int nPlayers) in sendPlayerScores() argument 602 buf = nboPackUByte(bufStart, nPlayers); in sendPlayerScores() 604 for (int i = 0; i < nPlayers; i++) in sendPlayerScores()
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/dports/games/kiriki/kiriki-21.12.3/src/ |
H A D | kiriki.cpp | 311 int nPlayers = kirikiSettings::numberOfPlayers(); in showPreferences() local 333 bool changed = nPlayers != kirikiSettings::numberOfPlayers() || in showPreferences()
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/dports/games/nimuh/nimuh-1.02/src/ |
H A D | score.cpp | 33 nPlayers = 5; in Score() 72 if (i<nPlayers) { in save()
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H A D | score.h | 41 void setNPlayers(int n) { nPlayers = n; } in setNPlayers() 42 int getNPlayers() { return nPlayers; } in getNPlayers() 49 int nPlayers; variable
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_main.c.mine | 3648 Com_Printf("\nPlayers:\n");
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H A D | cl_main.c.r1788 | 3633 Com_Printf("\nPlayers:\n");
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H A D | cl_main.c.r1910 | 3652 Com_Printf("\nPlayers:\n");
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_main.c.mine | 3648 Com_Printf("\nPlayers:\n");
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H A D | cl_main.c.r1788 | 3633 Com_Printf("\nPlayers:\n");
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H A D | cl_main.c.r1910 | 3652 Com_Printf("\nPlayers:\n");
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/dports/games/openjazz/openjazz-20190106/src/game/ |
H A D | clientgame.cpp | 124 nPlayers = buffer[6]; in ClientGame() 127 …printf("Game mode %d, difficulty %d, %d of %d players.\n", modeType, difficulty, nPlayers, maxPlay… in ClientGame() 129 if (nPlayers > maxPlayers) { in ClientGame() 150 nPlayers = 0; in ClientGame() 426 for (count = nPlayers; count <= recvBuffer[3]; count++) { in step() 436 nPlayers = count; in step() 444 (recvBuffer[2] < nPlayers)) { in step() 453 for (count = recvBuffer[2]; count < nPlayers; count++) in step() 458 memset(players + nPlayers, 0, sizeof(Player)); in step() 478 for (count = 0; count < nPlayers; count++) { in step()
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H A D | gamemode.cpp | 192 for (count = nPlayers - 1; count >= 0; count--) { in chooseTeam() 233 for (count = 0; count < nPlayers; count++) { in chooseTeam()
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H A D | localgame.cpp | 54 nPlayers = 1; in LocalGame()
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H A D | servergame.cpp | 62 nPlayers = 1; in ServerGame() 303 players[nPlayers].init(this, in step() 306 addLevelPlayer(players + nPlayers); in step() 312 nPlayers++; in step() 332 for (pcount = 0; pcount < nPlayers; pcount++) { in step() 398 sendBuffer[6] = nPlayers; // Number of players in step() 418 for (pcount = 0; pcount < nPlayers; pcount++) { in step() 452 nPlayers--; in step() 461 memset(players + nPlayers, 0, sizeof(Player)); in step() 490 for (count = 0; count < nPlayers; count++) { in step() [all …]
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/dports/games/openjazz/openjazz-20190106/src/jj1bonuslevel/ |
H A D | jj1bonuslevel.cpp | 507 for (count = 0; count < nPlayers; count++) { in step()
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/dports/games/openjazz/openjazz-20190106/src/jj1level/ |
H A D | jj1bullet.cpp | 155 for (count = 0; count < nPlayers; count++) { in step()
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/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1event/ |
H A D | jj1bridge.cpp | 92 for (count = 0; count < nPlayers; count++) { in step()
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