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/dports/devel/libgdata/libgdata-0.17.13/gdata/tests/traces/youtube/
H A Dquery-standard-feed46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
H A Dquery-standard-feed-async-progress-closure46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
H A Dquery-standard-feed-with-query46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
H A Dquery-standard-feeds46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
371 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
425 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
696 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
750 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
1021 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
1075 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
1346 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
1400 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
[all …]
H A Dquery_standard_feed-async46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
H A Dquery_standard_feed-async-cancellation46 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
100 …u say it), and what you choose to do in moments of thrilling action. \n\nPlayers will control prot…
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dnetwork.h31 int InitNet(short nSocket, int nPlayers);
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A Dbzfs.cxx597 void sendPlayerScores(GameKeeper::Player ** players, int nPlayers) in sendPlayerScores() argument
602 buf = nboPackUByte(bufStart, nPlayers); in sendPlayerScores()
604 for (int i = 0; i < nPlayers; i++) in sendPlayerScores()
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A Dbzfs.cxx597 void sendPlayerScores(GameKeeper::Player ** players, int nPlayers) in sendPlayerScores() argument
602 buf = nboPackUByte(bufStart, nPlayers); in sendPlayerScores()
604 for (int i = 0; i < nPlayers; i++) in sendPlayerScores()
/dports/games/kiriki/kiriki-21.12.3/src/
H A Dkiriki.cpp311 int nPlayers = kirikiSettings::numberOfPlayers(); in showPreferences() local
333 bool changed = nPlayers != kirikiSettings::numberOfPlayers() || in showPreferences()
/dports/games/nimuh/nimuh-1.02/src/
H A Dscore.cpp33 nPlayers = 5; in Score()
72 if (i<nPlayers) { in save()
H A Dscore.h41 void setNPlayers(int n) { nPlayers = n; } in setNPlayers()
42 int getNPlayers() { return nPlayers; } in getNPlayers()
49 int nPlayers; variable
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dcl_main.c.mine3648 Com_Printf("\nPlayers:\n");
H A Dcl_main.c.r17883633 Com_Printf("\nPlayers:\n");
H A Dcl_main.c.r19103652 Com_Printf("\nPlayers:\n");
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dcl_main.c.mine3648 Com_Printf("\nPlayers:\n");
H A Dcl_main.c.r17883633 Com_Printf("\nPlayers:\n");
H A Dcl_main.c.r19103652 Com_Printf("\nPlayers:\n");
/dports/games/openjazz/openjazz-20190106/src/game/
H A Dclientgame.cpp124 nPlayers = buffer[6]; in ClientGame()
127 …printf("Game mode %d, difficulty %d, %d of %d players.\n", modeType, difficulty, nPlayers, maxPlay… in ClientGame()
129 if (nPlayers > maxPlayers) { in ClientGame()
150 nPlayers = 0; in ClientGame()
426 for (count = nPlayers; count <= recvBuffer[3]; count++) { in step()
436 nPlayers = count; in step()
444 (recvBuffer[2] < nPlayers)) { in step()
453 for (count = recvBuffer[2]; count < nPlayers; count++) in step()
458 memset(players + nPlayers, 0, sizeof(Player)); in step()
478 for (count = 0; count < nPlayers; count++) { in step()
H A Dgamemode.cpp192 for (count = nPlayers - 1; count >= 0; count--) { in chooseTeam()
233 for (count = 0; count < nPlayers; count++) { in chooseTeam()
H A Dlocalgame.cpp54 nPlayers = 1; in LocalGame()
H A Dservergame.cpp62 nPlayers = 1; in ServerGame()
303 players[nPlayers].init(this, in step()
306 addLevelPlayer(players + nPlayers); in step()
312 nPlayers++; in step()
332 for (pcount = 0; pcount < nPlayers; pcount++) { in step()
398 sendBuffer[6] = nPlayers; // Number of players in step()
418 for (pcount = 0; pcount < nPlayers; pcount++) { in step()
452 nPlayers--; in step()
461 memset(players + nPlayers, 0, sizeof(Player)); in step()
490 for (count = 0; count < nPlayers; count++) { in step()
[all …]
/dports/games/openjazz/openjazz-20190106/src/jj1bonuslevel/
H A Djj1bonuslevel.cpp507 for (count = 0; count < nPlayers; count++) { in step()
/dports/games/openjazz/openjazz-20190106/src/jj1level/
H A Djj1bullet.cpp155 for (count = 0; count < nPlayers; count++) { in step()
/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1event/
H A Djj1bridge.cpp92 for (count = 0; count < nPlayers; count++) { in step()

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