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Searched refs:n_death_flashes_c (Results 1 – 3 of 3) sorted by path

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp264 for(int i=0;i<n_death_flashes_c;i++) in Game()
1550 for(int i=0;i<n_death_flashes_c;i++) in loadOldImages()
2147 for(int i=0;i<n_death_flashes_c;i++) in loadImages()
H A Dgame.h98 const int n_death_flashes_c = 3; variable
265 Image *death_flashes[n_death_flashes_c];
H A Dgamestate.cpp2842 …ationeffect = new AnimationEffect(xpos, ypos, game_g->death_flashes, n_death_flashes_c, 100, true); in deathEffect()