Searched refs:n_death_flashes_c (Results 1 – 3 of 3) sorted by path
264 for(int i=0;i<n_death_flashes_c;i++) in Game()1550 for(int i=0;i<n_death_flashes_c;i++) in loadOldImages()2147 for(int i=0;i<n_death_flashes_c;i++) in loadImages()
98 const int n_death_flashes_c = 3; variable265 Image *death_flashes[n_death_flashes_c];
2842 …ationeffect = new AnimationEffect(xpos, ypos, game_g->death_flashes, n_death_flashes_c, 100, true); in deathEffect()