Searched refs:n_explosions_c (Results 1 – 3 of 3) sorted by path
268 for(int i=0;i<n_explosions_c;i++) in Game()1558 for(int i=0;i<n_explosions_c;i++) in loadOldImages()2221 for(int i=0;i<n_explosions_c;i++) { in loadImages()
100 const int n_explosions_c = 59; variable267 Image *explosions[n_explosions_c];
2853 …t *animationeffect = new AnimationEffect(xpos, ypos, game_g->explosions, n_explosions_c, 50, true); in explosionEffect()