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Searched refs:nade_cnt (Results 1 – 2 of 2) sorted by relevance

/dports/games/xonotic/Xonotic/source/qcsrc/client/hud/panel/
H A Dammo.qc127 float nade_cnt = STAT(NADE_BONUS), nade_score = STAT(NADE_BONUS_SCORE);
128 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
141 if (nade_cnt != nade_prevframe)
145 nade_prevframe = nade_cnt;
232 …eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f <…
/dports/games/xosmulti/xosmulti/
H A Dxosmulti.c1034 static unsigned int nade_cnt; in Do_NadeNade() local
1037 if( ++nade_cnt & 0x0F ) in Do_NadeNade()
1040 if( ! (nade_cnt % (5 * 0x10) ) ) in Do_NadeNade()
1044 else if( ! (nade_cnt % (12 * 0x10) ) ) in Do_NadeNade()
1050 str = NadeMsg[ 2 + ( (nade_cnt>>4) % 4) ]; in Do_NadeNade()