Searched refs:next_dialogue (Results 1 – 3 of 3) sorted by relevance
346 MapDialogue* next_dialogue = GetDialogue(sprite->GetNextDialogueID()); in BeginDialogue() local347 if (next_dialogue == NULL) { in BeginDialogue()352 if (next_dialogue->IsAvailable() == false) { in BeginDialogue()364 BeginDialogue(next_dialogue->GetDialogueID()); in BeginDialogue()
20 func next_dialogue():
28 dialogue_node.next_dialogue()