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Searched refs:next_dialogue (Results 1 – 3 of 3) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_dialogue.cpp346 MapDialogue* next_dialogue = GetDialogue(sprite->GetNextDialogueID()); in BeginDialogue() local
347 if (next_dialogue == NULL) { in BeginDialogue()
352 if (next_dialogue->IsAvailable() == false) { in BeginDialogue()
364 BeginDialogue(next_dialogue->GetDialogueID()); in BeginDialogue()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/dialogue/dialogue_player/
H A DDialoguePlayer.gd20 func next_dialogue():
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/dialogue/interface/
H A DInterface.gd28 dialogue_node.next_dialogue()