Searched refs:nobonus (Results 1 – 4 of 4) sorted by path
20 DECLARE_BONUS(nobonus, "", 0)
102 int nobonus() const { return i_nobonus; } in nobonus() function103 void nobonus(bool on) { need_save = true; i_nobonus = on; } in nobonus() function
213 config.nobonus(!config.nobonus()); in game_options_bonus()215 if (config.nobonus()) sprintf(txt, "%s %c", _("Bonus"), 3); in game_options_bonus()795 if (!config.nobonus()) in main_game_loop()
784 boolean nobonus = (uarmg && uarmg->otyp == GAUNTLETS_OF_POWER local787 if (uarmg && uarmg->otyp == GAUNTLETS_OF_POWER && !nobonus) {794 } else if (uarm && uarm->otyp == ROBE_OF_WEAKNESS && !nobonus)