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Searched refs:noise_count (Results 1 – 24 of 24) sorted by relevance

/dports/audio/deadbeef/deadbeef-0.7.2/plugins/sc68/libsc68/io68/
H A Dym_blep.c190 if (iter > blep->noise_count) in ym2149_clock()
191 iter = blep->noise_count; in ym2149_clock()
210 blep->noise_count -= iter; in ym2149_clock()
211 assert(blep->noise_count >= 0); in ym2149_clock()
212 if (blep->noise_count == 0) { in ym2149_clock()
217 blep->noise_count = blep->noise_event; in ym2149_clock()
370 blep->noise_count += newevent - blep->noise_event; in run()
372 if (blep->noise_count < 0) in run()
373 blep->noise_count = 0; in run()
H A Dym_blep.h71 s32 noise_count; /**< @nodoc */ member
/dports/audio/bambootracker/BambooTracker-0.4.5/BambooTracker/chips/mame/
H A Demu2149.c195 psg->noise_count = 0x40; in PSG_reset()
278 psg->noise_count += incr; in calc()
279 if (psg->noise_count & 0x40) in calc()
284 psg->noise_count -= psg->noise_freq; in calc()
385 psg->noise_count += incr; in calc_stereo()
386 if (psg->noise_count & 0x40) in calc_stereo()
391 psg->noise_count -= psg->noise_freq; in calc_stereo()
H A Demu2149.h65 e_uint32 noise_count; member
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Demu2149.c183 psg->noise_count = 0x40; in PSG_reset()
266 psg->noise_count += incr; in calc()
267 if (psg->noise_count & 0x40) in calc()
272 psg->noise_count -= psg->noise_freq; in calc()
373 psg->noise_count += incr; in calc_stereo()
374 if (psg->noise_count & 0x40) in calc_stereo()
379 psg->noise_count -= psg->noise_freq; in calc_stereo()
H A Demu2149.h65 e_uint32 noise_count; member
/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/opnmidi/chips/mamefm/
H A Demu2149.c188 psg->noise_count = 0x40; in PSG_reset()
271 psg->noise_count += incr; in calc()
272 if (psg->noise_count & 0x40) in calc()
277 psg->noise_count -= psg->noise_freq; in calc()
378 psg->noise_count += incr; in calc_stereo()
379 if (psg->noise_count & 0x40) in calc_stereo()
384 psg->noise_count -= psg->noise_freq; in calc_stereo()
H A Demu2149.h60 UINT32 noise_count; member
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Demu2149.c195 psg->noise_count = 0x40; in PSG_reset()
278 psg->noise_count += incr; in calc()
279 if (psg->noise_count & 0x40) in calc()
284 psg->noise_count -= psg->noise_freq; in calc()
385 psg->noise_count += incr; in calc_stereo()
386 if (psg->noise_count & 0x40) in calc_stereo()
391 psg->noise_count -= psg->noise_freq; in calc_stereo()
H A Demu2149.h65 e_uint32 noise_count; member
/dports/audio/aylet/aylet-0.5/
H A Dsound.c325 unsigned int tone_count,noise_count; in sound_ay_overlay() local
393 noise_count=0; in sound_ay_overlay()
397 noise_count++; in sound_ay_overlay()
515 ay_noise_tick+=noise_count; in sound_ay_overlay()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c407 unsigned int tone_count, noise_count; in sound_ay_overlay() local
470 noise_count = 0; in sound_ay_overlay()
473 noise_count++; in sound_ay_overlay()
572 ay_noise_tick += noise_count; in sound_ay_overlay()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c438 unsigned int tone_count, noise_count; in sound_ay_overlay() local
501 noise_count = 0; in sound_ay_overlay()
504 noise_count++; in sound_ay_overlay()
603 ay_noise_tick += noise_count; in sound_ay_overlay()
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/sound/bit/z80/
H A Dasm_bit_beepfx.asm343 ; d = noise_count
367 dec d ; noise_count -= 1
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/sound/
H A Dsn76477.c64 int noise_count; /* NOISE emulation */ member
779 sn->noise_count -= sn->noise_freq; \
780 while( sn->noise_count <= 0 ) \
782 sn->noise_count = sn->samplerate; \
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/snd/
H A Dsn76477.cpp66 INT32 noise_count; /* NOISE emulation */ member
797 sn->noise_count -= sn->noise_freq; \
798 while( sn->noise_count <= 0 ) \
800 sn->noise_count = samplerate; \
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/snd/
H A Dsn76477.cpp64 INT32 noise_count; /* NOISE emulation */ member
797 sn->noise_count -= sn->noise_freq; \
798 while( sn->noise_count <= 0 ) \
800 sn->noise_count = sn->samplerate; \
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/sound/
H A Dsn76477.c80 int noise_count; /* NOISE emulation */ member
787 sn->noise_count -= sn->noise_freq; \
788 while( sn->noise_count <= 0 ) \
790 sn->noise_count = sn->samplerate; \
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/sound/
H A Dsn76477.c80 int noise_count; /* NOISE emulation */ member
787 sn->noise_count -= sn->noise_freq; \
788 while( sn->noise_count <= 0 ) \
790 sn->noise_count = sn->samplerate; \
/dports/multimedia/gstreamer1-plugins-svt-av1/SVT-AV1-3971c982311d49f9355dc8dccdcf8d21b70fa624/test/
H A DGlobalMotionUtilTest.cc116 const int noise_count = AOMMAX(AOMMIN(count - inliers, inliers >> 2), in generate_data() local
118 for (int i = 0; i < noise_count; i++) { in generate_data()
/dports/multimedia/svt-av1/SVT-AV1-3971c982311d49f9355dc8dccdcf8d21b70fa624/test/
H A DGlobalMotionUtilTest.cc116 const int noise_count = AOMMAX(AOMMIN(count - inliers, inliers >> 2), in generate_data() local
118 for (int i = 0; i < noise_count; i++) { in generate_data()
/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/_studio/mfx_lib/mctf_package/mctf/include/
H A Dmctf_common.h275 noise_count; member
306 , noise_count(0) in gpuFrameData()
/dports/science/wannier90/wannier90-3.1.0/src/
H A Dwannierise.F90154 integer :: conv_count, noise_count, page_unit local
408 conv_count = 0; noise_count = 0
879 if ((conv_noise_amp .gt. 0.0_dp) .and. (noise_count .lt. conv_noise_num)) then
899 if (lrandom) noise_count = noise_count + 1
1097 … ' [ Adding random noise to search direction. Time ', noise_count, ' / ', conv_noise_num, ' ]'
/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/_studio/mfx_lib/mctf_package/mctf/src/
H A Dmctf_common.cpp2428 noise_count = frame.noise_count; in FilterEnable() local
2446 enableFilter = (mfxF64)noise_count > s; in FilterEnable()
2471 QfIn[currentFrame].noise_count = 1; in noise_estimator()
2548 QfIn[currentFrame].noise_count = count; in noise_estimator()