/dports/audio/deadbeef/deadbeef-0.7.2/plugins/sc68/libsc68/io68/ |
H A D | ym_blep.c | 190 if (iter > blep->noise_count) in ym2149_clock() 191 iter = blep->noise_count; in ym2149_clock() 210 blep->noise_count -= iter; in ym2149_clock() 211 assert(blep->noise_count >= 0); in ym2149_clock() 212 if (blep->noise_count == 0) { in ym2149_clock() 217 blep->noise_count = blep->noise_event; in ym2149_clock() 370 blep->noise_count += newevent - blep->noise_event; in run() 372 if (blep->noise_count < 0) in run() 373 blep->noise_count = 0; in run()
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H A D | ym_blep.h | 71 s32 noise_count; /**< @nodoc */ member
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/dports/audio/bambootracker/BambooTracker-0.4.5/BambooTracker/chips/mame/ |
H A D | emu2149.c | 195 psg->noise_count = 0x40; in PSG_reset() 278 psg->noise_count += incr; in calc() 279 if (psg->noise_count & 0x40) in calc() 284 psg->noise_count -= psg->noise_freq; in calc() 385 psg->noise_count += incr; in calc_stereo() 386 if (psg->noise_count & 0x40) in calc_stereo() 391 psg->noise_count -= psg->noise_freq; in calc_stereo()
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H A D | emu2149.h | 65 e_uint32 noise_count; member
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/ |
H A D | emu2149.c | 183 psg->noise_count = 0x40; in PSG_reset() 266 psg->noise_count += incr; in calc() 267 if (psg->noise_count & 0x40) in calc() 272 psg->noise_count -= psg->noise_freq; in calc() 373 psg->noise_count += incr; in calc_stereo() 374 if (psg->noise_count & 0x40) in calc_stereo() 379 psg->noise_count -= psg->noise_freq; in calc_stereo()
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H A D | emu2149.h | 65 e_uint32 noise_count; member
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/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/opnmidi/chips/mamefm/ |
H A D | emu2149.c | 188 psg->noise_count = 0x40; in PSG_reset() 271 psg->noise_count += incr; in calc() 272 if (psg->noise_count & 0x40) in calc() 277 psg->noise_count -= psg->noise_freq; in calc() 378 psg->noise_count += incr; in calc_stereo() 379 if (psg->noise_count & 0x40) in calc_stereo() 384 psg->noise_count -= psg->noise_freq; in calc_stereo()
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H A D | emu2149.h | 60 UINT32 noise_count; member
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/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/ |
H A D | emu2149.c | 195 psg->noise_count = 0x40; in PSG_reset() 278 psg->noise_count += incr; in calc() 279 if (psg->noise_count & 0x40) in calc() 284 psg->noise_count -= psg->noise_freq; in calc() 385 psg->noise_count += incr; in calc_stereo() 386 if (psg->noise_count & 0x40) in calc_stereo() 391 psg->noise_count -= psg->noise_freq; in calc_stereo()
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H A D | emu2149.h | 65 e_uint32 noise_count; member
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/dports/audio/aylet/aylet-0.5/ |
H A D | sound.c | 325 unsigned int tone_count,noise_count; in sound_ay_overlay() local 393 noise_count=0; in sound_ay_overlay() 397 noise_count++; in sound_ay_overlay() 515 ay_noise_tick+=noise_count; in sound_ay_overlay()
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/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/ |
H A D | sound.c | 407 unsigned int tone_count, noise_count; in sound_ay_overlay() local 470 noise_count = 0; in sound_ay_overlay() 473 noise_count++; in sound_ay_overlay() 572 ay_noise_tick += noise_count; in sound_ay_overlay()
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/dports/emulators/fuse/fuse-1.6.0/ |
H A D | sound.c | 438 unsigned int tone_count, noise_count; in sound_ay_overlay() local 501 noise_count = 0; in sound_ay_overlay() 504 noise_count++; in sound_ay_overlay() 603 ay_noise_tick += noise_count; in sound_ay_overlay()
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/sound/bit/z80/ |
H A D | asm_bit_beepfx.asm | 343 ; d = noise_count 367 dec d ; noise_count -= 1
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/sound/ |
H A D | sn76477.c | 64 int noise_count; /* NOISE emulation */ member 779 sn->noise_count -= sn->noise_freq; \ 780 while( sn->noise_count <= 0 ) \ 782 sn->noise_count = sn->samplerate; \
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/snd/ |
H A D | sn76477.cpp | 66 INT32 noise_count; /* NOISE emulation */ member 797 sn->noise_count -= sn->noise_freq; \ 798 while( sn->noise_count <= 0 ) \ 800 sn->noise_count = samplerate; \
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/snd/ |
H A D | sn76477.cpp | 64 INT32 noise_count; /* NOISE emulation */ member 797 sn->noise_count -= sn->noise_freq; \ 798 while( sn->noise_count <= 0 ) \ 800 sn->noise_count = sn->samplerate; \
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/sound/ |
H A D | sn76477.c | 80 int noise_count; /* NOISE emulation */ member 787 sn->noise_count -= sn->noise_freq; \ 788 while( sn->noise_count <= 0 ) \ 790 sn->noise_count = sn->samplerate; \
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/sound/ |
H A D | sn76477.c | 80 int noise_count; /* NOISE emulation */ member 787 sn->noise_count -= sn->noise_freq; \ 788 while( sn->noise_count <= 0 ) \ 790 sn->noise_count = sn->samplerate; \
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/dports/multimedia/gstreamer1-plugins-svt-av1/SVT-AV1-3971c982311d49f9355dc8dccdcf8d21b70fa624/test/ |
H A D | GlobalMotionUtilTest.cc | 116 const int noise_count = AOMMAX(AOMMIN(count - inliers, inliers >> 2), in generate_data() local 118 for (int i = 0; i < noise_count; i++) { in generate_data()
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/dports/multimedia/svt-av1/SVT-AV1-3971c982311d49f9355dc8dccdcf8d21b70fa624/test/ |
H A D | GlobalMotionUtilTest.cc | 116 const int noise_count = AOMMAX(AOMMIN(count - inliers, inliers >> 2), in generate_data() local 118 for (int i = 0; i < noise_count; i++) { in generate_data()
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/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/_studio/mfx_lib/mctf_package/mctf/include/ |
H A D | mctf_common.h | 275 noise_count; member 306 , noise_count(0) in gpuFrameData()
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/dports/science/wannier90/wannier90-3.1.0/src/ |
H A D | wannierise.F90 | 154 integer :: conv_count, noise_count, page_unit local 408 conv_count = 0; noise_count = 0 879 if ((conv_noise_amp .gt. 0.0_dp) .and. (noise_count .lt. conv_noise_num)) then 899 if (lrandom) noise_count = noise_count + 1 1097 … ' [ Adding random noise to search direction. Time ', noise_count, ' / ', conv_noise_num, ' ]'
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/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/_studio/mfx_lib/mctf_package/mctf/src/ |
H A D | mctf_common.cpp | 2428 noise_count = frame.noise_count; in FilterEnable() local 2446 enableFilter = (mfxF64)noise_count > s; in FilterEnable() 2471 QfIn[currentFrame].noise_count = 1; in noise_estimator() 2548 QfIn[currentFrame].noise_count = count; in noise_estimator()
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