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Searched refs:notouch_timer (Results 1 – 3 of 3) sorted by relevance

/dports/games/freedink-engine/freedink-108.4/src/
H A Dgame_engine.h99 unsigned long notouch_timer; member
H A Dupdate_frame.c371 if (spr[h].notouch) if (thisTickCount > spr[h].notouch_timer) spr[h].notouch = /*false*/0; in updateFrame()
H A Dfreedink.c2271 spr[j].notouch_timer = thisTickCount+100; in missile_brain()
3824 spr[h].notouch_timer = thisTickCount+400; in run_through_touch_damage_list()