Searched refs:notouch_timer (Results 1 – 3 of 3) sorted by relevance
99 unsigned long notouch_timer; member
371 if (spr[h].notouch) if (thisTickCount > spr[h].notouch_timer) spr[h].notouch = /*false*/0; in updateFrame()
2271 spr[j].notouch_timer = thisTickCount+100; in missile_brain()3824 spr[h].notouch_timer = thisTickCount+400; in run_through_touch_damage_list()