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Searched refs:nuke_sector (Results 1 – 1 of 1) sorted by path

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp660 Sector *nuke_sector = NULL; in doSectorAI() local
673 …if( nuke_sector == NULL || !found_tower || attack_pref[c_sector->getPlayer()] > attack_pref[nuke_s… in doSectorAI()
674 nuke_sector = c_sector; in doSectorAI()
679 …if( nuke_sector == NULL || attack_pref[c_sector->getPlayer()] > attack_pref[nuke_sector->getPlayer… in doSectorAI()
680 nuke_sector = c_sector; in doSectorAI()
686 if( nuke_sector == NULL ) { in doSectorAI()
691 nuke_sector->nukeSector(sector); in doSectorAI()