Searched refs:nuke_sector (Results 1 – 1 of 1) sorted by path
660 Sector *nuke_sector = NULL; in doSectorAI() local673 …if( nuke_sector == NULL || !found_tower || attack_pref[c_sector->getPlayer()] > attack_pref[nuke_s… in doSectorAI()674 nuke_sector = c_sector; in doSectorAI()679 …if( nuke_sector == NULL || attack_pref[c_sector->getPlayer()] > attack_pref[nuke_sector->getPlayer… in doSectorAI()680 nuke_sector = c_sector; in doSectorAI()686 if( nuke_sector == NULL ) { in doSectorAI()691 nuke_sector->nukeSector(sector); in doSectorAI()