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Searched refs:num_landings (Results 1 – 1 of 1) sorted by last modified time

/dports/games/moonlander/moon-lander/
H A Dmoon_lander.c84 int num_landings; member
552 game->current_level.num_landings = 0; in random_level()
560 while (game->current_level.num_landings == 0){ in random_level()
646 if ( (x < (XSIZE - 60) ) && (game->current_level.num_landings < 4) ){ in random_level()
653 game->current_level.landing_x[game->current_level.num_landings] = x; in random_level()
683 if( game->current_level.num_landings ) { in random_level()
729 game->current_level.num_landings++; in random_level()
810 for (count = 0; count < game->current_level.num_landings; count++){ in draw_score()
1286 for( count = 0; count < game->current_level.num_landings; count++ ) { in gameai()
1599 for (count = 0; count < game->current_level.num_landings; count++){ in gameloop()
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