Searched refs:num_landings (Results 1 – 1 of 1) sorted by last modified time
84 int num_landings; member552 game->current_level.num_landings = 0; in random_level()560 while (game->current_level.num_landings == 0){ in random_level()646 if ( (x < (XSIZE - 60) ) && (game->current_level.num_landings < 4) ){ in random_level()653 game->current_level.landing_x[game->current_level.num_landings] = x; in random_level()683 if( game->current_level.num_landings ) { in random_level()729 game->current_level.num_landings++; in random_level()810 for (count = 0; count < game->current_level.num_landings; count++){ in draw_score()1286 for( count = 0; count < game->current_level.num_landings; count++ ) { in gameai()1599 for (count = 0; count < game->current_level.num_landings; count++){ in gameloop()[all …]