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Searched refs:num_lines_cleared (Results 1 – 1 of 1) sorted by path

/dports/games/atris/atris-1.0.7/
H A Devent.c62 int num_lines_cleared; member
270 Score[P] += State[P].num_lines_cleared * in tetris_event()
271 State[P].num_lines_cleared * level; in tetris_event()
276 if (State[P].num_lines_cleared >= 5) { in tetris_event()
281 if (State[P].num_lines_cleared >= 3) { in tetris_event()
283 for (i=3;i<=State[P].num_lines_cleared;i++) { in tetris_event()
289 if (State[P].num_lines_cleared >= 5) { in tetris_event()
291 State[P].num_lines_cleared -= 4; in tetris_event()
293 if (State[P].num_lines_cleared >= 3) { in tetris_event()
294 *blank = (State[P].num_lines_cleared - 2); in tetris_event()
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