Searched refs:openPitMine (Results 1 – 2 of 2) sorted by path
1187 bool PlayingGameState::openPitMine() { in openPitMine() function in PlayingGameState1583 if( openPitMine() ) in draw()2734 …if( okay && openPitMine() && xpos + size_x >= offset_openpitmine_x_c && xpos < offset_openpitmine_… in validSoldierLocation()
359 bool openPitMine();