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Searched refs:optimalZoom (Results 1 – 1 of 1) sorted by relevance

/dports/games/osgg/Osgg-32d9e02/
H A Dmain.cpp2186 static GLfloat optimalZoom=0.0; in main() local
2187 optimalZoom = dispInfo.glBaseZoom + (gameInfo.speed*1.25); in main()
2190 optimalZoom = dispInfo.glBaseZoom - (10-gameInfo.distance); in main()
2192 if( dispInfo.glZoom != optimalZoom ) in main()
2194 if(optimalZoom > dispInfo.glZoom) in main()
2196 dispInfo.glZoom += (optimalZoom-dispInfo.glZoom)/25.0; in main()
2197 if( dispInfo.glZoom > optimalZoom ) in main()
2198 dispInfo.glZoom = optimalZoom; in main()
2200 dispInfo.glZoom -= (dispInfo.glZoom-optimalZoom)/25.0; in main()
2201 if( dispInfo.glZoom < optimalZoom ) in main()
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