Searched refs:optimalZoom (Results 1 – 1 of 1) sorted by relevance
2186 static GLfloat optimalZoom=0.0; in main() local2187 optimalZoom = dispInfo.glBaseZoom + (gameInfo.speed*1.25); in main()2190 optimalZoom = dispInfo.glBaseZoom - (10-gameInfo.distance); in main()2192 if( dispInfo.glZoom != optimalZoom ) in main()2194 if(optimalZoom > dispInfo.glZoom) in main()2196 dispInfo.glZoom += (optimalZoom-dispInfo.glZoom)/25.0; in main()2197 if( dispInfo.glZoom > optimalZoom ) in main()2198 dispInfo.glZoom = optimalZoom; in main()2200 dispInfo.glZoom -= (dispInfo.glZoom-optimalZoom)/25.0; in main()2201 if( dispInfo.glZoom < optimalZoom ) in main()[all …]