/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_combat.c | 391 if (targ->pain_debounce_time < level.time) in T_Damage() 394 targ->pain_debounce_time = level.time + 2; in T_Damage()
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H A D | g_cow.c | 164 if (level.time < self->pain_debounce_time) in cow_pain() 167 self->pain_debounce_time = level.time + 3; in cow_pain()
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H A D | g_deathray.c | 265 if (level.time < self->pain_debounce_time) in deathray_pain() 268 self->pain_debounce_time = level.time + 3; in deathray_pain()
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H A D | g_local.h | 1563 float pain_debounce_time; member
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H A D | g_monster.c | 124 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 130 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 142 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 148 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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H A D | g_spider.c | 186 if (level.time < self->pain_debounce_time) in spider_pain() 189 self->pain_debounce_time = level.time + 3; in spider_pain()
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H A D | p_view.c | 136 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 139 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 677 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 794 current_player->pain_debounce_time = level.time; in P_WorldEffects() 814 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 821 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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H A D | p_weapon.c | 640 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 643 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 677 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 680 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 1515 if (level.time >= ent->pain_debounce_time) in Weapon_Beamgun_Fire() 1518 ent->pain_debounce_time = level.time + 1; in Weapon_Beamgun_Fire() 1623 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1626 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_combat.c | 391 if (targ->pain_debounce_time < level.time) in T_Damage() 394 targ->pain_debounce_time = level.time + 2; in T_Damage()
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H A D | g_cow.c | 164 if (level.time < self->pain_debounce_time) in cow_pain() 167 self->pain_debounce_time = level.time + 3; in cow_pain()
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H A D | g_deathray.c | 265 if (level.time < self->pain_debounce_time) in deathray_pain() 268 self->pain_debounce_time = level.time + 3; in deathray_pain()
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H A D | g_local.h | 1563 float pain_debounce_time; member
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H A D | g_monster.c | 124 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 130 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 142 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 148 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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H A D | g_spider.c | 186 if (level.time < self->pain_debounce_time) in spider_pain() 189 self->pain_debounce_time = level.time + 3; in spider_pain()
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H A D | p_view.c | 136 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback() 139 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback() 677 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage() 794 current_player->pain_debounce_time = level.time; in P_WorldEffects() 814 && current_player->pain_debounce_time <= level.time in P_WorldEffects() 821 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
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H A D | p_weapon.c | 640 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 643 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 677 if (level.time >= ent->pain_debounce_time) in Weapon_Generic() 680 ent->pain_debounce_time = level.time + 1; in Weapon_Generic() 1515 if (level.time >= ent->pain_debounce_time) in Weapon_Beamgun_Fire() 1518 ent->pain_debounce_time = level.time + 1; in Weapon_Beamgun_Fire() 1623 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire() 1626 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Actor.cpp | 446 pain_debounce_time = 0; in CLASS_DECLARATION() 542 pain_debounce_time = 0; in Spawn() 819 savefile->WriteInt( pain_debounce_time ); in Save() 941 savefile->ReadInt( pain_debounce_time ); in Restore() 2289 pain_debounce_time = 0; in ClearPain() 2306 if ( gameLocal.time < pain_debounce_time ) { in Pain() 2311 pain_debounce_time = gameLocal.time + pain_delay; in Pain()
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H A D | Actor.h | 229 int pain_debounce_time; // next time the actor can show pain variable
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H A D | Player.cpp | 5677 …pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing… 5685 …pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing… 5693 …pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing…
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Actor.cpp | 430 pain_debounce_time = 0; in CLASS_DECLARATION() 522 pain_debounce_time = 0; in Spawn() 785 savefile->WriteInt( pain_debounce_time ); in Save() 903 savefile->ReadInt( pain_debounce_time ); in Restore() 2218 pain_debounce_time = 0; in ClearPain() 2235 if ( gameLocal.time < pain_debounce_time ) { in Pain() 2240 pain_debounce_time = gameLocal.time + pain_delay; in Pain()
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H A D | Actor.h | 221 int pain_debounce_time; // next time the actor can show pain variable
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H A D | Player.cpp | 4690 …pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing… in CrashLand() 4698 …pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing… in CrashLand() 4706 …pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing… in CrashLand()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_combat.c | 464 if (targ->pain_debounce_time < level.time) in T_Damage() 467 targ->pain_debounce_time = level.time + 2; in T_Damage() 514 targ->pain_debounce_time = level.time + 5; in T_Damage()
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H A D | g_local.h | 1033 float pain_debounce_time; member
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H A D | g_monster.c | 232 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects() 250 if (ent->pain_debounce_time < level.time) in M_WorldEffects() 256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
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