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Searched refs:pain_debounce_time (Results 1 – 25 of 583) sorted by path

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/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_combat.c391 if (targ->pain_debounce_time < level.time) in T_Damage()
394 targ->pain_debounce_time = level.time + 2; in T_Damage()
H A Dg_cow.c164 if (level.time < self->pain_debounce_time) in cow_pain()
167 self->pain_debounce_time = level.time + 3; in cow_pain()
H A Dg_deathray.c265 if (level.time < self->pain_debounce_time) in deathray_pain()
268 self->pain_debounce_time = level.time + 3; in deathray_pain()
H A Dg_local.h1563 float pain_debounce_time; member
H A Dg_monster.c124 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
130 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
142 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
148 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
H A Dg_spider.c186 if (level.time < self->pain_debounce_time) in spider_pain()
189 self->pain_debounce_time = level.time + 3; in spider_pain()
H A Dp_view.c136 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
139 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
677 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
794 current_player->pain_debounce_time = level.time; in P_WorldEffects()
814 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
821 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
H A Dp_weapon.c640 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
643 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
677 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
680 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
1515 if (level.time >= ent->pain_debounce_time) in Weapon_Beamgun_Fire()
1518 ent->pain_debounce_time = level.time + 1; in Weapon_Beamgun_Fire()
1623 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1626 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_combat.c391 if (targ->pain_debounce_time < level.time) in T_Damage()
394 targ->pain_debounce_time = level.time + 2; in T_Damage()
H A Dg_cow.c164 if (level.time < self->pain_debounce_time) in cow_pain()
167 self->pain_debounce_time = level.time + 3; in cow_pain()
H A Dg_deathray.c265 if (level.time < self->pain_debounce_time) in deathray_pain()
268 self->pain_debounce_time = level.time + 3; in deathray_pain()
H A Dg_local.h1563 float pain_debounce_time; member
H A Dg_monster.c124 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
130 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
142 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
148 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
H A Dg_spider.c186 if (level.time < self->pain_debounce_time) in spider_pain()
189 self->pain_debounce_time = level.time + 3; in spider_pain()
H A Dp_view.c136 …if ((level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) && (client->invinci… in P_DamageFeedback()
139 player->pain_debounce_time = level.time + 0.7; in P_DamageFeedback()
677 ent->pain_debounce_time = level.time; // no normal pain sound in P_FallingDamage()
794 current_player->pain_debounce_time = level.time; in P_WorldEffects()
814 && current_player->pain_debounce_time <= level.time in P_WorldEffects()
821 current_player->pain_debounce_time = level.time + 1; in P_WorldEffects()
H A Dp_weapon.c640 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
643 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
677 if (level.time >= ent->pain_debounce_time) in Weapon_Generic()
680 ent->pain_debounce_time = level.time + 1; in Weapon_Generic()
1515 if (level.time >= ent->pain_debounce_time) in Weapon_Beamgun_Fire()
1518 ent->pain_debounce_time = level.time + 1; in Weapon_Beamgun_Fire()
1623 if (level.time >= ent->pain_debounce_time) in Machinegun_Fire()
1626 ent->pain_debounce_time = level.time + 1; in Machinegun_Fire()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DActor.cpp446 pain_debounce_time = 0; in CLASS_DECLARATION()
542 pain_debounce_time = 0; in Spawn()
819 savefile->WriteInt( pain_debounce_time ); in Save()
941 savefile->ReadInt( pain_debounce_time ); in Restore()
2289 pain_debounce_time = 0; in ClearPain()
2306 if ( gameLocal.time < pain_debounce_time ) { in Pain()
2311 pain_debounce_time = gameLocal.time + pain_delay; in Pain()
H A DActor.h229 int pain_debounce_time; // next time the actor can show pain variable
H A DPlayer.cpp5677pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing…
5685pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing…
5693pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing…
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DActor.cpp430 pain_debounce_time = 0; in CLASS_DECLARATION()
522 pain_debounce_time = 0; in Spawn()
785 savefile->WriteInt( pain_debounce_time ); in Save()
903 savefile->ReadInt( pain_debounce_time ); in Restore()
2218 pain_debounce_time = 0; in ClearPain()
2235 if ( gameLocal.time < pain_debounce_time ) { in Pain()
2240 pain_debounce_time = gameLocal.time + pain_delay; in Pain()
H A DActor.h221 int pain_debounce_time; // next time the actor can show pain variable
H A DPlayer.cpp4690pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing… in CrashLand()
4698pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing… in CrashLand()
4706pain_debounce_time = gameLocal.time + pain_delay + 1; // ignore pain since we'll play our landing… in CrashLand()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_combat.c464 if (targ->pain_debounce_time < level.time) in T_Damage()
467 targ->pain_debounce_time = level.time + 2; in T_Damage()
514 targ->pain_debounce_time = level.time + 5; in T_Damage()
H A Dg_local.h1033 float pain_debounce_time; member
H A Dg_monster.c232 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
238 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()
250 if (ent->pain_debounce_time < level.time) in M_WorldEffects()
256 ent->pain_debounce_time = level.time + 1; in M_WorldEffects()

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