Searched refs:partysize (Results 1 – 5 of 5) sorted by relevance
125 var partysize = UI_get_array_size(party);126 if (partysize < 8)
128 var partysize = UI_get_array_size(party);129 if (partysize < 8)
89 partysize = 6; in Game()1504 if (!partysize) { in PartyOverflow()1507 return (PCs.size()>partysize); in PartyOverflow()1618 partysize = 0; in UpdateScripts()1641 partysize = (size_t) size; in SetPartySize()
286 size_t partysize; variable
457 uint32 partysize = GlobalManager->GetActiveParty()->GetPartySize(); in StatusWindow() local462 for (uint32 i = 0; i < partysize; i++) { in StatusWindow()