Searched refs:pawn_race (Results 1 – 4 of 4) sorted by relevance
1084 pawn_race[white][white][i] = 0; in InitializePawnMasks()1085 pawn_race[white][black][i] = 0; in InitializePawnMasks()1086 pawn_race[black][white][i] = 0; in InitializePawnMasks()1087 pawn_race[black][black][i] = 0; in InitializePawnMasks()1094 pawn_race[white][white][j] |= SetMask(i); in InitializePawnMasks()1097 pawn_race[white][white][j] |= SetMask(i); in InitializePawnMasks()1102 pawn_race[white][black][j] |= SetMask(i); in InitializePawnMasks()1105 pawn_race[white][black][j] |= SetMask(i); in InitializePawnMasks()1110 pawn_race[black][white][j] |= SetMask(i); in InitializePawnMasks()1113 pawn_race[black][white][j] |= SetMask(i); in InitializePawnMasks()[all …]
328 extern uint64_t pawn_race[2][2][64];
437 uint64_t pawn_race[2][2][64]; variable
1190 if (!(pawn_race[side][wtm][square] & Kings(enemy))) { in EvaluatePassedPawnRaces()