Home
last modified time | relevance | path

Searched refs:pawn_race (Results 1 – 4 of 4) sorted by relevance

/dports/games/crafty/crafty-25.2_1/
H A Dinit.c1084 pawn_race[white][white][i] = 0; in InitializePawnMasks()
1085 pawn_race[white][black][i] = 0; in InitializePawnMasks()
1086 pawn_race[black][white][i] = 0; in InitializePawnMasks()
1087 pawn_race[black][black][i] = 0; in InitializePawnMasks()
1094 pawn_race[white][white][j] |= SetMask(i); in InitializePawnMasks()
1097 pawn_race[white][white][j] |= SetMask(i); in InitializePawnMasks()
1102 pawn_race[white][black][j] |= SetMask(i); in InitializePawnMasks()
1105 pawn_race[white][black][j] |= SetMask(i); in InitializePawnMasks()
1110 pawn_race[black][white][j] |= SetMask(i); in InitializePawnMasks()
1113 pawn_race[black][white][j] |= SetMask(i); in InitializePawnMasks()
[all …]
H A Ddata.h328 extern uint64_t pawn_race[2][2][64];
H A Ddata.c437 uint64_t pawn_race[2][2][64]; variable
H A Devaluate.c1190 if (!(pawn_race[side][wtm][square] & Kings(enemy))) { in EvaluatePassedPawnRaces()