Searched refs:pawnadv1 (Results 1 – 3 of 3) sorted by relevance
98 (to + pawnadv1[side]) | (to << 6) | (pawn << 12) | (queen << 18); in GenerateCaptures()235 *move++ = (to + pawnadv1[side]) | (to << 6) | (pawn << 12); in GenerateChecks()323 to = from + pawnadv1[enemy]; in GenerateChecks()405 to = from + pawnadv1[enemy]; in GenerateChecks()598 if (!PinnedOnKing(tree, side, to + pawnadv1[side])) { in GenerateCheckEvasions()599 common = (to + pawnadv1[side]) | (to << 6) | (pawn << 12); in GenerateCheckEvasions()802 common = (to + pawnadv1[side]) | (to << 6) | (pawn << 12); in GenerateNoncaptures()
363 extern const int pawnadv1[2];
995 const int pawnadv1[2] = {+8, -8}; variable