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Searched refs:pglGetFloatv (Results 1 – 5 of 5) sorted by path

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_clip.c384 pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); in gld_FrustrumSetup()
385 pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix); in gld_FrustrumSetup()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c223 #define pglGetFloatv glGetFloatv macro
305 static PFNglGetFloatv pglGetFloatv; variable
477 GETOPENGLFUNC(pglGetFloatv, glGetFloatv) in SetupGLfunc()
1219 pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); in SetModelView()
1281pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buff… in SetStates()
1469 pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); in HWRAPI()
3037pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buff… in HWRAPI()
3040pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buff… in HWRAPI()
/dports/games/avp/avp-20170505/src/
H A Doglfunc.c26 avpPFNGLGETFLOATVPROC pglGetFloatv; variable
H A Doglfunc.h77 extern avpPFNGLGETFLOATVPROC pglGetFloatv;
H A Dopengl.c1049 pglGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy); in CreateOGLTexture()