Searched refs:pglGetFloatv (Results 1 – 5 of 5) sorted by path
384 pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); in gld_FrustrumSetup()385 pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix); in gld_FrustrumSetup()
223 #define pglGetFloatv glGetFloatv macro305 static PFNglGetFloatv pglGetFloatv; variable477 GETOPENGLFUNC(pglGetFloatv, glGetFloatv) in SetupGLfunc()1219 pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); in SetModelView()1281 …pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buff… in SetStates()1469 pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); in HWRAPI()3037 …pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buff… in HWRAPI()3040 …pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix); // added for new coronas' code (without depth buff… in HWRAPI()
26 avpPFNGLGETFLOATVPROC pglGetFloatv; variable
77 extern avpPFNGLGETFLOATVPROC pglGetFloatv;
1049 pglGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy); in CreateOGLTexture()