/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | sound_effects.c | 34 play_sound("effects/open_chest_sound.ogg"); in play_open_chest_sound() 39 play_sound("effects/Spell_ForceToEnergy_Sound_0.ogg"); in Play_Spell_ForceToEnergy_Sound() 57 play_sound("effects/No_Ammo_Sound_0.ogg"); in No_Ammo_Sound() 275 play_sound("effects/new_teleporter_sound.ogg"); in teleport_arrival_sound() 288 play_sound("effects/Influencer_Scream_Sound_0.ogg"); in tux_scream_sound() 291 play_sound("effects/Influencer_Scream_Sound_1.ogg"); in tux_scream_sound() 294 play_sound("effects/Influencer_Scream_Sound_2.ogg"); in tux_scream_sound() 330 play_sound("effects/ThouArtDefeated_Sound_0.ogg"); in ThouArtDefeatedSound() 351 play_sound(sounds[sound_index]); in play_melee_weapon_hit_something_sound() 405 play_sound("effects/Takeover_Game_Won_Sound_0.ogg"); in Takeover_Game_Won_Sound() [all …]
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/dports/comms/fldigi/fldigi-4.1.20/src/soundcard/ |
H A D | audio_alert.cxx | 21 sc_audio->play_sound(int_audio_bark, BARK_SIZE, SC_RATE); in bark() 23 sc_audio->play_sound(int_audio_bark, BARK_SIZE, SC_RATE); in bark() 41 sc_audio->play_sound(int_audio_doesnot, DOESNOT_SIZE, SC_RATE); in doesnot() 50 sc_audio->play_sound(int_audio_diesel, DIESEL_SIZE, SC_RATE); in diesel() 52 sc_audio->play_sound(int_audio_diesel, DIESEL_SIZE, SC_RATE); in diesel() 70 sc_audio->play_sound(int_audio_beeboo, BEEBOO, SC_RATE); in beeboo() 79 sc_audio->play_sound(int_phone_ring, PHONERING, SC_RATE); in phone() 81 sc_audio->play_sound(int_phone_ring, PHONERING, SC_RATE); in phone() 90 sc_audio->play_sound(int_dinner_bell, DINNER_BELL, SC_RATE); in dinner_bell() 99 sc_audio->play_sound(int_tty_bell, TTY_BELL, SC_RATE); in tty_bell() [all …]
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/ |
H A D | ability.cpp | 81 if (play_sound && this->sound) { in invoke() 142 if (play_sound && this->sound) { in invoke() 163 if (play_sound && this->sound) { in invoke() 186 if (play_sound && this->sound) { in invoke() 208 if (play_sound && this->sound) { in invoke() 232 if (play_sound && this->sound) { in invoke() 259 if (play_sound && this->sound) { in invoke() 294 if (play_sound && this->sound) { in invoke() 322 if (play_sound && this->sound) { in invoke() 350 if (play_sound && this->sound) { in invoke() [all …]
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H A D | ability.h | 98 virtual void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) = 0; 131 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; 150 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; 167 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; 186 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; 205 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; 224 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; 243 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; 262 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; 281 void invoke(Unit &to_modify, const Command &cmd, bool play_sound=false) override; [all …]
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/dports/net/guacamole-server/guacamole-server-1.3.0/src/protocols/rdp/ |
H A D | beep.c | 108 const PLAY_SOUND_UPDATE* play_sound) { in guac_rdp_beep_play_sound() argument 118 "disabled.", play_sound->duration, play_sound->frequency); in guac_rdp_beep_play_sound() 131 "stream could be allocated.", play_sound->duration, in guac_rdp_beep_play_sound() 132 play_sound->frequency); in guac_rdp_beep_play_sound() 137 int duration = play_sound->duration; in guac_rdp_beep_play_sound() 141 guac_rdp_beep_write_pcm(beep, play_sound->frequency, duration); in guac_rdp_beep_play_sound()
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/dports/misc/gnome-devel-docs/gnome-devel-docs-40.3/platform-demos/C/guitar-tuner/ |
H A D | guitar-tuner.c | 35 play_sound (gdouble frequency) in play_sound() function 65 play_sound (NOTE_E); in on_button_clicked() 67 play_sound (NOTE_A); in on_button_clicked() 69 play_sound (NOTE_G); in on_button_clicked() 71 play_sound (NOTE_D); in on_button_clicked() 73 play_sound (NOTE_B); in on_button_clicked() 75 play_sound (NOTE_e); in on_button_clicked()
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H A D | guitar-tuner.vala | 24 play_sound (329.63); 27 play_sound (440); 30 play_sound (587.33); 33 play_sound (783.99); 36 play_sound (987.77); 39 play_sound (1318); 66 private void play_sound(double frequency) {
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/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | controller_capsules.cc | 448 audio->play_sound (handler_audio::LOST_LIFE); in run_in_bricks_level() 456 audio->play_sound (handler_audio::EXTRA_LIFE); in run_in_bricks_level() 464 audio->play_sound (handler_audio::COLLECT_CAPSULE); in run_in_bricks_level() 472 audio->play_sound (handler_audio::COLLECT_CAPSULE); in run_in_bricks_level() 481 audio->play_sound (handler_audio::COLLECT_CAPSULE); in run_in_bricks_level() 489 audio->play_sound (handler_audio::COLLECT_CAPSULE); in run_in_bricks_level() 541 audio->play_sound (handler_audio::COLLECT_CAPSULE); in run_in_bricks_level() 549 audio->play_sound (handler_audio::COLLECT_CAPSULE); in run_in_bricks_level() 560 audio->play_sound (handler_audio::COLLECT_CAPSULE); in run_in_bricks_level() 591 audio->play_sound (handler_audio::COLLECT_CAPSULE); in run_in_bricks_level() [all …]
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H A D | sprite_money.cc | 177 audio->play_sound (handler_audio::COLLECT_MONEY); in move() 196 audio->play_sound (handler_audio::COLLECT_MONEY); in move() 215 audio->play_sound (handler_audio::COLLECT_MONEY); in move() 234 audio->play_sound (handler_audio::COLLECT_MONEY); in move() 270 audio->play_sound (handler_audio::COLLECT_MONEY); in move_bottom()
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H A D | sprite_gem.cc | 172 audio->play_sound (handler_audio::COLLECT_MONEY); in move() 193 audio->play_sound (handler_audio::COLLECT_MONEY); in move() 214 audio->play_sound (handler_audio::COLLECT_MONEY); in move() 235 audio->play_sound (handler_audio::COLLECT_MONEY); in move()
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/dports/games/abuse_sdl/abuse-0.8/data/addon/leon/lisp/ |
H A D | nguns.lsp | 25 (play_sound ZAP_SND 127 (x) (y)) 41 (play_sound ZAP_SND 127 (x) (y)) 58 (play_sound GRENADE_THROW 127 x y) 91 (play_sound PLASMA_SND 127 (x) (y)) 128 (play_sound ROCKET_LAUNCH_SND 127 x y) 138 (play_sound LSABER_SND 127 (x) (y)) 154 (play_sound MGUN_SND 127 (x) (y)) 163 (play_sound ZAP_SND 127 (x) (y)) 178 (play_sound SHIP_ZIP_SND 127 (x) (y)) 182 (play_sound SHIP_ZIP_SND 127 (x) (y)) [all …]
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H A D | grenade.lsp | 18 (play_sound (aref GREN_SND (random 2)) 127 (x) (y)) 25 (play_sound (aref GREN_SND (random 2)) 127 (x) (y)) 33 (play_sound (aref GREN_SND (random 2)) 127 (x) (y)) 45 (play_sound (aref GREN_SND (random 2)) 127 (x) (y))
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/dports/games/atanks/atanks-6.5/src/ |
H A D | sound.cpp | 7 static void play_sound (eSounds sound, int32_t x, int32_t vol, int32_t freq); 32 play_sound(static_cast<eSounds>(sndNum), x, vol, freq); in play_fire_sound() 79 play_sound(static_cast<eSounds>(sndNum), x, vol, freq); in play_explosion_sound() 88 play_sound(SND_BG_MUSIC, 128, 255, 1000); in play_music() 137 play_sound(static_cast<eSounds>(sndNum), x, vol, freq); in play_natural_sound() 149 play_sound(sound, env.halfWidth, 128, 1000); in play_interface_sound() 154 static void play_sound(eSounds sound, int32_t x, int32_t vol, int32_t freq) in play_sound() function
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/dialogs/ |
H A D | MO-HFGateAccessServer.lua | 25 play_sound("effects/Menu_Item_Deselected_Sound_0.ogg") --@TODO check that the captcha works 55 play_sound("effects/Menu_Item_Selected_Sound_1.ogg") 66 play_sound("effects/Menu_Item_Selected_Sound_1.ogg") 71 play_sound("effects/Menu_Item_Selected_Sound_1.ogg") 120 play_sound("effects/Menu_Item_Selected_Sound_1.ogg") 139 play_sound("effects/Menu_Item_Selected_Sound_1.ogg") 233 play_sound("effects/Menu_Item_Selected_Sound_1.ogg")
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H A D | HF-FirmwareUpdateServer.lua | 26 play_sound("effects/Menu_Item_Deselected_Sound_0.ogg") 51 play_sound("effects/Menu_Item_Selected_Sound_1.ogg") 104 play_sound("effects/Menu_Item_Selected_Sound_1.ogg") 113 play_sound("effects/Menu_Item_Selected_Sound_1.ogg") 119 play_sound("effects/new_teleporter_sound.ogg")
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world1/ |
H A D | castle_cutscene.nut | 46 play_sound("sounds/yeti_roar.wav"); 54 play_sound("sounds/yeti_gna.wav"); 60 play_sound("sounds/yeti_gna.wav"); 76 play_sound("sounds/door.wav"); 98 play_sound("sounds/door.wav"); 105 play_sound("sounds/yeti_gna.wav"); 115 play_sound("sounds/yeti_roar.wav");
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/dports/games/tomatoes/tomatoes-1.55/src/ |
H A D | special_power.cpp | 194 play_sound(SND_TRAP, false); in init() 254 play_sound(SND_WILDFIRE, false); in init() 291 play_sound(SND_JUMP, false); in init() 299 play_sound(SND_JUMP, false); in init() 345 play_sound(SND_JUMP, false); in update() 351 play_sound(SND_JUMP, false); in update() 360 play_sound(SND_EXPLO, true); in update() 396 play_sound(SND_WISP, false); in init() 485 play_sound(SND_BOMB, false); in init() 552 play_sound(SND_TELEPORT, false); in init() [all …]
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/dports/games/taisei/taisei-1.3.2/src/stages/ |
H A D | stage5_events.c | 75 play_sound("shot1"); in stage5_greeter() 108 play_sound("shot2"); in stage5_lightburst() 137 play_sound("shot1"); in stage5_swirl() 332 play_sound("boom"); in stage5_explosion() 362 play_sound("shot3"); in stage5_explosion() 468 play_sound("shot2"); in stage5_lightburst2() 494 play_sound("shot1"); in stage5_superbullet() 555 play_sound("shot2"); in iku_bolts() 853 play_sound("shot2"); in iku_bolts3() 1100 play_sound("boom"); in iku_extra_trigger_bullet() [all …]
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H A D | stage1_events.c | 332 play_sound("shot1"); in cirno_iceplosion0() 355 play_sound("shot2"); in cirno_crystal_rain() 451 play_sound("shot1"); in cirno_iceplosion1() 529 play_sound("shot1"); in halation_orb() 532 play_sound("shot1"); in halation_orb() 536 play_sound("shot1"); in halation_orb() 540 play_sound("shot1"); in halation_orb() 697 play_sound("shot1"); in cirno_icicle_fall() 774 play_sound("shot1"); in cirno_crystal_blizzard() 915 play_sound("shot1"); in stage1_burst() [all …]
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | sound.cc | 32 play_sound(check_sound_patterns(message)); in parse_sound() 65 void play_sound(sound_mapping sound_data) in play_sound() function 68 play_sound(sound_data.soundfile.c_str(), sound_data.interrupt_game); in play_sound() 73 void play_sound(const char *file, bool interrupt_game) in play_sound() function
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/dports/games/abuse_sdl/abuse-0.8/data/addon/aliens/ |
H A D | alichars.lsp | 84 (play_sound ALSCREAM_SND 127 (x) (y))) 125 (play_sound ALAND_SND 127 (x) (y)) 193 (play_sound ALPAIN_SND 127 (x) (y)) 278 (play_sound EGGH_SND 127 (x) (y))) 345 (play_sound JBRK_SND 127 (x) (y)) 422 (play_sound ZAP_SND 127 (x) (y)) 438 (play_sound ZAP_SND 127 (x) (y)) 551 (play_sound MGUN_SND 127 (x) (y)) 560 (play_sound ZAP_SND 127 (x) (y)) 623 (play_sound ALAND_SND 127 (x) (y)) [all …]
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/dports/games/xkoules/koules1.4/ |
H A D | soundos2.c | 353 play_sound (int k) 373 play_sound (int k) 812 play_sound (0); 815 play_sound (1); 817 play_sound (2); 819 play_sound (3); 821 play_sound (4); 823 play_sound (5);
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/dports/games/abuse_sdl/abuse-0.8/data/addon/twist/lisp/ |
H A D | mario.lsp | 10 (play_sound CRUMBLE_SND 127 (x) (y)) 57 (play_sound JSTOMP_SND 127 (x) (y)) 98 (play_sound P_EXPLODE_SND 127 (x) (y)) 127 (play_sound SBALL_SND 127 (x) (y))) 147 (play_sound CRUMBLE_SND 127 (x) (y)) 166 (play_sound CRUMBLE_SND 127 (x) (y)) 183 (play_sound CRUMBLE_SND 127 (x) (y)) 198 (play_sound CRUMBLE_SND 127 (x) (y)) 230 (play_sound HEALTH_UP_SND 127 (x) (y)) 240 (play_sound HEALTH_UP_SND 127 (x) (y)) [all …]
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/dports/games/abuse_sdl/abuse-0.8/data/lisp/ |
H A D | guns.lsp | 39 (play_sound ZAP_SND 127 (x) (y)) 55 (play_sound ZAP_SND 127 (x) (y)) 72 (play_sound GRENADE_THROW 127 x y) 85 (play_sound ROCKET_LAUNCH_SND 127 x y) 105 (play_sound PLASMA_SND 127 (x) (y)) 132 (play_sound FIREBOMB_SND 127 (x) (y)) 142 (play_sound ROCKET_LAUNCH_SND 127 x y) 152 (play_sound LSABER_SND 127 (x) (y)) 168 (play_sound MGUN_SND 127 (x) (y)) 173 (play_sound GRENADE_THROW 127 (x) (y))))) [all …]
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/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | seg001.c | 296 play_sound(sound_35_cutscene_8_9); // cutscene 8, 9 in cutscene_8() 314 play_sound(sound_35_cutscene_8_9); // cutscene 8, 9 in cutscene_9() 336 play_sound(sound_26_embrace); // arrived to princess in end_sequence_anim() 365 play_sound(sound_36_out_of_time); // time over in time_expired() 398 play_sound(sound_27_cutscene_2_4_6_12); // cutscene 2, 4, 6, 12 in cutscene_4() 409 play_sound(sound_27_cutscene_2_4_6_12); // cutscene 2, 4, 6, 12 in cutscene_2_6() 426 play_sound(sound_50_story_2_princess); // story 2: princess waiting in pv_scene() 433 play_sound(sound_4_gate_closing); // gate closing in pv_scene() 437 play_sound(sound_51_princess_door_opening); // princess door opening in pv_scene() 443 play_sound(sound_53_story_3_Jaffar_comes); // story 3: Jaffar comes in pv_scene() [all …]
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