Searched refs:player_in_sector (Results 1 – 2 of 2) sorted by last modified time
1307 int player_in_sector = -1; in draw() local1310 player_in_sector = i; in draw()1314 if( n_players_in_sector == 1 && player_in_sector == client_player ) { in draw()1316 gamestate->getCurrentSector()->buildingTowerTimeLeft(player_in_sector, &halfdays, &hours); in draw()
2059 int player_in_sector = -1; in update() local2063 player_in_sector = i; in update()2076 this->built_towers[player_in_sector] += this->getArmy(player_in_sector)->getTotal(); in update()2080 int cost = getBuildingCost(BUILDING_TOWER, player_in_sector); in update()2081 if( this->built_towers[player_in_sector] > cost ) { in update()2085 if( gamestate->getSelectedArmy() == this->getArmy(player_in_sector) ) { in update()2088 this->createTower(player_in_sector, 0); in update()