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Searched refs:previous_face (Results 1 – 3 of 3) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCubeObj.cpp270 int i, previous_face = -1; in Scramble() local
287 i > 0 && grip.face == previous_face || in Scramble()
288 i > 0 && grip.face == m_polymgr->oppositeFace(previous_face)); in Scramble()
290 previous_face = grip.face; in Scramble()
H A DEventHandler.cpp515 int i, previous_face = -1; in scramble_cb() local
533 i > 0 && grip.face == previous_face || in scramble_cb()
534 i > 0 && grip.face == polymgr->oppositeFace(previous_face)); in scramble_cb()
542 previous_face = grip.face; in scramble_cb()
/dports/math/cgal/CGAL-5.3/include/CGAL/
H A DConstrained_triangulation_2.h939 Face_handle previous_face; in find_intersected_faces() local
947 previous_face=current_face; in find_intersected_faces()
949 ind=current_face->index(previous_face); in find_intersected_faces()
982 previous_face=current_face; in find_intersected_faces()
984 ind=current_face->index(previous_face); in find_intersected_faces()