Searched refs:private_map (Results 1 – 25 of 96) sorted by relevance
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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map.h | 48 namespace private_map { 112 void PushState(private_map::MAP_STATE state); 120 private_map::MAP_STATE CurrentState(); 135 void AddPassObject(private_map::MapObject *obj); 138 void AddSkyObject(private_map::MapObject *obj); 141 void AddZone(private_map::MapZone *zone); 181 private_map::VirtualSprite* GetCamera() const in GetCamera() 240 private_map::TileSupervisor* _tile_supervisor; 270 private_map::MapFrame _map_frame; 273 private_map::VirtualSprite* _camera; [all …]
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H A D | map_objects.h | 31 namespace private_map { 390 friend class hoa_map::private_map::ContextZone; 448 …private_map::MapObject* FindNearestObject(const private_map::VirtualSprite* sprite, float search_d… 458 bool CheckMapCollision(const private_map::MapObject* const obj); 467 bool CheckObjectCollision(const MapRectangle& rect, const private_map::MapObject* const obj); 474 …bool DoObjectsCollide(const private_map::MapObject* const obj1, const private_map::MapObject* cons… 483 private_map::MapObject* IsPositionOccupied(int16 col, int16 row); 510 …COLLISION_TYPE DetectCollision(private_map::VirtualSprite* sprite, private_map::MapObject** collis… 542 …bool FindPath(private_map::VirtualSprite* sprite, std::vector<private_map::PathNode>& path, const … 560 private_map::VirtualSprite *_virtual_focus;
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H A D | map_sprites.h | 36 namespace private_map { 485 private_map::EnemyZone* _zone;
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H A D | map_utils.cpp | 25 namespace private_map { namespace
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/ |
H A D | map_mode.h | 58 namespace private_map 151 void PushState(private_map::MAP_STATE state); 159 private_map::MAP_STATE CurrentState(); 252 private_map::VirtualSprite* GetCamera() const { in GetCamera() 295 private_map::VirtualSprite* GetVirtualFocus() { in GetVirtualFocus() 500 private_map::TileSupervisor* _tile_supervisor; 506 private_map::EventSupervisor* _event_supervisor; 527 private_map::MapFrame _map_frame; 537 private_map::VirtualSprite* _camera; 545 private_map::VirtualSprite* _virtual_focus; [all …]
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H A D | map_object_supervisor.h | 21 namespace private_map 151 private_map::MapObject* FindNearestInteractionObject(const private_map::VirtualSprite* sprite, 162 const private_map::MapObject *const obj); 208 Path FindPath(private_map::VirtualSprite *sprite, 217 void SetPartyMemberVisibleSprite(private_map::MapSprite *sprite) { in SetPartyMemberVisibleSprite() 278 private_map::MapObject* _FindNearestMapPoint(const VirtualSprite* sprite); 306 private_map::MapSprite* _visible_party_member;
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H A D | map_utils.cpp | 25 namespace private_map namespace 30 img.SetDimensions(img.GetWidth() * vt_map::private_map::MAP_ZOOM_RATIO, in ScaleToMapZoomRatio() 31 img.GetHeight() * vt_map::private_map::MAP_ZOOM_RATIO); in ScaleToMapZoomRatio()
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H A D | map_treasure_content.cpp | 20 namespace private_map namespace
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H A D | map_escape.cpp | 30 namespace private_map namespace 155 if(map_mode->CurrentState() == vt_map::private_map::STATE_ESCAPE) in Cancel()
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H A D | map_escape.h | 26 namespace private_map
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H A D | map_treasure_content.h | 24 namespace private_map
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H A D | map_treasure_supervisor.h | 32 namespace private_map
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/emotes/ |
H A D | emote_handler.cpp | 51 vt_map::private_map::ScaleToMapZoomRatio(anim); in LoadEmotes() 57 emote_offsets.resize(vt_map::private_map::NUM_ANIM_DIRECTIONS); in LoadEmotes() 60 for(uint32_t j = 0; j < vt_map::private_map::NUM_ANIM_DIRECTIONS; ++j) { in LoadEmotes() 83 vt_map::private_map::ANIM_DIRECTIONS dir) in GetEmoteOffset() 88 if(dir < vt_map::private_map::ANIM_SOUTH || dir >= vt_map::private_map::NUM_ANIM_DIRECTIONS) in GetEmoteOffset()
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H A D | emote_handler.h | 39 vt_map::private_map::ANIM_DIRECTIONS dir);
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/ |
H A D | map_object.h | 53 namespace private_map 312 …oid Emote(const std::string& emote_name, vt_map::private_map::ANIM_DIRECTIONS dir = vt_map::privat…
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H A D | map_treasure.cpp | 21 namespace private_map namespace 39 _treasure = new vt_map::private_map::MapTreasureContent(); in TreasureObject()
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H A D | map_escape_point.h | 18 namespace private_map
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H A D | map_save_point.h | 18 namespace private_map
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H A D | map_halo.h | 18 namespace private_map
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H A D | map_particle.h | 23 namespace private_map
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H A D | map_sound.h | 20 namespace private_map
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/ |
H A D | map_enemy_sprite.h | 21 namespace private_map 212 private_map::EnemyZone *_zone;
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_dialogues/ |
H A D | map_dialogue_options.h | 19 namespace private_map
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H A D | map_dialogue_options.cpp | 16 namespace private_map namespace
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/dports/science/py-OpenFermion/OpenFermion-1.3.0/dev_tools/docs/ |
H A D | build_api_docs.py | 53 private_map={
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