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Searched refs:private_map (Results 1 – 25 of 96) sorted by relevance

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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap.h48 namespace private_map {
112 void PushState(private_map::MAP_STATE state);
120 private_map::MAP_STATE CurrentState();
135 void AddPassObject(private_map::MapObject *obj);
138 void AddSkyObject(private_map::MapObject *obj);
141 void AddZone(private_map::MapZone *zone);
181 private_map::VirtualSprite* GetCamera() const in GetCamera()
240 private_map::TileSupervisor* _tile_supervisor;
270 private_map::MapFrame _map_frame;
273 private_map::VirtualSprite* _camera;
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H A Dmap_objects.h31 namespace private_map {
390 friend class hoa_map::private_map::ContextZone;
448private_map::MapObject* FindNearestObject(const private_map::VirtualSprite* sprite, float search_d…
458 bool CheckMapCollision(const private_map::MapObject* const obj);
467 bool CheckObjectCollision(const MapRectangle& rect, const private_map::MapObject* const obj);
474 …bool DoObjectsCollide(const private_map::MapObject* const obj1, const private_map::MapObject* cons…
483 private_map::MapObject* IsPositionOccupied(int16 col, int16 row);
510 …COLLISION_TYPE DetectCollision(private_map::VirtualSprite* sprite, private_map::MapObject** collis…
542 …bool FindPath(private_map::VirtualSprite* sprite, std::vector<private_map::PathNode>& path, const
560 private_map::VirtualSprite *_virtual_focus;
H A Dmap_sprites.h36 namespace private_map {
485 private_map::EnemyZone* _zone;
H A Dmap_utils.cpp25 namespace private_map { namespace
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_mode.h58 namespace private_map
151 void PushState(private_map::MAP_STATE state);
159 private_map::MAP_STATE CurrentState();
252 private_map::VirtualSprite* GetCamera() const { in GetCamera()
295 private_map::VirtualSprite* GetVirtualFocus() { in GetVirtualFocus()
500 private_map::TileSupervisor* _tile_supervisor;
506 private_map::EventSupervisor* _event_supervisor;
527 private_map::MapFrame _map_frame;
537 private_map::VirtualSprite* _camera;
545 private_map::VirtualSprite* _virtual_focus;
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H A Dmap_object_supervisor.h21 namespace private_map
151 private_map::MapObject* FindNearestInteractionObject(const private_map::VirtualSprite* sprite,
162 const private_map::MapObject *const obj);
208 Path FindPath(private_map::VirtualSprite *sprite,
217 void SetPartyMemberVisibleSprite(private_map::MapSprite *sprite) { in SetPartyMemberVisibleSprite()
278 private_map::MapObject* _FindNearestMapPoint(const VirtualSprite* sprite);
306 private_map::MapSprite* _visible_party_member;
H A Dmap_utils.cpp25 namespace private_map namespace
30 img.SetDimensions(img.GetWidth() * vt_map::private_map::MAP_ZOOM_RATIO, in ScaleToMapZoomRatio()
31 img.GetHeight() * vt_map::private_map::MAP_ZOOM_RATIO); in ScaleToMapZoomRatio()
H A Dmap_treasure_content.cpp20 namespace private_map namespace
H A Dmap_escape.cpp30 namespace private_map namespace
155 if(map_mode->CurrentState() == vt_map::private_map::STATE_ESCAPE) in Cancel()
H A Dmap_escape.h26 namespace private_map
H A Dmap_treasure_content.h24 namespace private_map
H A Dmap_treasure_supervisor.h32 namespace private_map
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/emotes/
H A Demote_handler.cpp51 vt_map::private_map::ScaleToMapZoomRatio(anim); in LoadEmotes()
57 emote_offsets.resize(vt_map::private_map::NUM_ANIM_DIRECTIONS); in LoadEmotes()
60 for(uint32_t j = 0; j < vt_map::private_map::NUM_ANIM_DIRECTIONS; ++j) { in LoadEmotes()
83 vt_map::private_map::ANIM_DIRECTIONS dir) in GetEmoteOffset()
88 if(dir < vt_map::private_map::ANIM_SOUTH || dir >= vt_map::private_map::NUM_ANIM_DIRECTIONS) in GetEmoteOffset()
H A Demote_handler.h39 vt_map::private_map::ANIM_DIRECTIONS dir);
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_object.h53 namespace private_map
312 …oid Emote(const std::string& emote_name, vt_map::private_map::ANIM_DIRECTIONS dir = vt_map::privat…
H A Dmap_treasure.cpp21 namespace private_map namespace
39 _treasure = new vt_map::private_map::MapTreasureContent(); in TreasureObject()
H A Dmap_escape_point.h18 namespace private_map
H A Dmap_save_point.h18 namespace private_map
H A Dmap_halo.h18 namespace private_map
H A Dmap_particle.h23 namespace private_map
H A Dmap_sound.h20 namespace private_map
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/
H A Dmap_enemy_sprite.h21 namespace private_map
212 private_map::EnemyZone *_zone;
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_dialogues/
H A Dmap_dialogue_options.h19 namespace private_map
H A Dmap_dialogue_options.cpp16 namespace private_map namespace
/dports/science/py-OpenFermion/OpenFermion-1.3.0/dev_tools/docs/
H A Dbuild_api_docs.py53 private_map={

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