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Searched refs:resetAnim (Results 1 – 10 of 10) sorted by last modified time

/dports/games/megaglest/megaglest-source-3.13.0/source/g3d_viewer/
H A Dmain.h100 float resetAnim; variable
H A Dmain.cpp334 resetAnim = anim; in MainWindow()
696 if(anim >= resetAnim && resetAnim > 0) { in onPaint()
697 printf("RESETTING EVERYTHING [%f][%f]...\n",anim,resetAnim); in onPaint()
/dports/graphics/okular/okular-21.12.3/mobile/components/
H A DDocumentView.qml127 resetAnim.running = true;
131 resetAnim.running = true;
269 id: resetAnim
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Dskeleton.cpp69 resetAnim(); in loadSkeleton()
98 void Skeleton::resetAnim() { in resetAnim() function in Grim::Skeleton
116 resetAnim(); in animate()
H A Dskeleton.h72 void resetAnim();
/dports/x11-themes/kf5-qqc2-desktop-style/qqc2-desktop-style-5.89.0/org.kde.desktop/
H A DScrollBar.qml55 id: resetAnim
77 resetAnim.restart();
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Dskeleton.cpp69 resetAnim(); in loadSkeleton()
98 void Skeleton::resetAnim() { in resetAnim() function in Grim::Skeleton
116 resetAnim(); in animate()
H A Dskeleton.h72 void resetAnim();
/dports/games/gunfudeadlands/
H A Dlevel.lua281 Graphics.resetAnim( enemy.sprite_dying )
282 Graphics.resetAnim( enemy.sprite_ninja_dying )
H A Dsprites.lua192 function Graphics.resetAnim( anim ) function
290 Graphics.resetAnim( Graphics.animations.guy_jumping_right )
291 Graphics.resetAnim( Graphics.animations.guy_jumping_up )
295 Graphics.resetAnim( Graphics.animations.guy_dying_right )