Searched refs:resetAnim (Results 1 – 10 of 10) sorted by last modified time
100 float resetAnim; variable
334 resetAnim = anim; in MainWindow()696 if(anim >= resetAnim && resetAnim > 0) { in onPaint()697 printf("RESETTING EVERYTHING [%f][%f]...\n",anim,resetAnim); in onPaint()
127 resetAnim.running = true;131 resetAnim.running = true;269 id: resetAnim
69 resetAnim(); in loadSkeleton()98 void Skeleton::resetAnim() { in resetAnim() function in Grim::Skeleton116 resetAnim(); in animate()
72 void resetAnim();
55 id: resetAnim77 resetAnim.restart();
281 Graphics.resetAnim( enemy.sprite_dying )282 Graphics.resetAnim( enemy.sprite_ninja_dying )
192 function Graphics.resetAnim( anim ) function290 Graphics.resetAnim( Graphics.animations.guy_jumping_right )291 Graphics.resetAnim( Graphics.animations.guy_jumping_up )295 Graphics.resetAnim( Graphics.animations.guy_dying_right )