Searched refs:returnArmy (Results 1 – 6 of 6) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.h | 560 bool returnArmy(); 561 bool returnArmy(Army *army);
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H A D | gamestate.h | 438 bool returnArmy(int sector_x, int sector_y, int src_x, int src_y);
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H A D | player.cpp | 529 sector->returnArmy(); in doSectorAI()
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H A D | gamestate.cpp | 2647 …this->returnArmy(current_sector->getXPos(), current_sector->getYPos(), selected_army->getSector()-… in mouseClick() 3065 bool PlayingGameState::returnArmy(int sector_x, int sector_y, int src_x, int src_y) { in returnArmy() function in PlayingGameState 3071 return sector->returnArmy(army); in returnArmy()
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H A D | sector.cpp | 2089 this->returnArmy(); in update() 2727 returnArmy(assembled_army); in returnAssembledArmy() 2734 bool Sector::returnArmy() { in returnArmy() function in Sector 2737 return this->returnArmy( this->getArmy( this->player ) ); in returnArmy() 2740 bool Sector::returnArmy(Army *army) { in returnArmy() function in Sector
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H A D | game.cpp | 4417 if( !playingGameState->returnArmy(sx, sy, sx+1, sy) ) { in runTests() 4755 if( playingGameState->returnArmy(sx, sy, sx-3, sy) ) { in runTests()
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