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Searched refs:returnArmy (Results 1 – 6 of 6) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h560 bool returnArmy();
561 bool returnArmy(Army *army);
H A Dgamestate.h438 bool returnArmy(int sector_x, int sector_y, int src_x, int src_y);
H A Dplayer.cpp529 sector->returnArmy(); in doSectorAI()
H A Dgamestate.cpp2647 …this->returnArmy(current_sector->getXPos(), current_sector->getYPos(), selected_army->getSector()-… in mouseClick()
3065 bool PlayingGameState::returnArmy(int sector_x, int sector_y, int src_x, int src_y) { in returnArmy() function in PlayingGameState
3071 return sector->returnArmy(army); in returnArmy()
H A Dsector.cpp2089 this->returnArmy(); in update()
2727 returnArmy(assembled_army); in returnAssembledArmy()
2734 bool Sector::returnArmy() { in returnArmy() function in Sector
2737 return this->returnArmy( this->getArmy( this->player ) ); in returnArmy()
2740 bool Sector::returnArmy(Army *army) { in returnArmy() function in Sector
H A Dgame.cpp4417 if( !playingGameState->returnArmy(sx, sy, sx+1, sy) ) { in runTests()
4755 if( playingGameState->returnArmy(sx, sy, sx-3, sy) ) { in runTests()