Searched refs:rook_A (Results 1 – 4 of 4) sorted by relevance
131 if ((from == rook_A[side]) && (Castle(ply + 1, side) & 2)) { in MakeMove()154 from = rook_A[side]; in MakeMove()200 if ((to == rook_A[enemy]) && (Castle(ply + 1, enemy) & 2)) { in MakeMove()
92 from = rook_A[side]; in UnmakeMove()
356 extern const int rook_A[2];
990 const int rook_A[2] = {A8, A1}; variable