Searched refs:rook_H (Results 1 – 4 of 4) sorted by relevance
134 } else if ((from == rook_H[side]) && (Castle(ply + 1, side) & 1)) { in MakeMove()151 from = rook_H[side]; in MakeMove()203 } else if ((to == rook_H[enemy]) && (Castle(ply + 1, enemy) & 1)) { in MakeMove()
89 from = rook_H[side]; in UnmakeMove()
360 extern const int rook_H[2];
994 const int rook_H[2] = {H8, H1}; variable