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Searched refs:room (Results 1 – 25 of 6852) sorted by relevance

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/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/
H A Dinit_file5 room/adv_guild
65 room/room.c
68 room/attic.c
69 room/bank.c
74 room/crop.c
102 room/hump.c
103 room/inn.c
104 room/jetty.c
159 room/post.c
161 room/pub2.c
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/game/
H A Droom_file.cpp300 load_lzw(in, &mask, room->BackgroundBPP, room->Palette); in ReadMainBlock()
394 load_lzw(in, &frame, room->BackgroundBPP, room->BgFrames[i].Palette); in ReadAnimBgBlock()
465 , _room(room) in RoomBlockReader()
520room->RegionMask->Blit(room->WalkAreaMask.get(), 0, 0, 0, 0, room->RegionMask->GetWidth(), room->R… in UpdateRoomData()
522 room->Regions[i].Light = room->WalkAreas[i].Light; in UpdateRoomData()
593 room->Objects[i].Y += sprinfos[room->Objects[i].Sprite].Height; in UpdateRoomData()
629 memcpy(room->BgFrames[0].Palette, room->Palette, sizeof(RGB) * 256); in UpdateRoomData()
751 save_lzw(out, room->BgFrames[0].Graphic.get(), room->Palette); in WriteMainBlock()
752 savecompressed_allegro(out, room->RegionMask.get(), room->Palette); in WriteMainBlock()
753 savecompressed_allegro(out, room->WalkAreaMask.get(), room->Palette); in WriteMainBlock()
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/bathyscaph/
H A Dcode.lua32 room.poc = room.poc - 1
62 room.poc = room.poc - 1
64 room.pronej = room.pronej - 1
68 room.zvon = room.zvon + 1
75 room.zvon = room.zvon - 1
96 room.poc = room.poc - 1
98 room.pronej = room.pronej - 1
137 room.poc = room.poc - 1
227 room.nemam = room.nemam - 1
255 … elseif room.uhnu == 0 and (room.aktivni == -1 or room.poc > 30 and room.aktivni == main) then
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/dports/games/scummvm/scummvm-2.5.1/engines/hadesch/rooms/
H A Dtroy.cpp95 room->disableMouse(); in handleClick()
107 room->disableMouse(); in handleClick()
153 room->disableMouse(); in handleClick()
170 room->cancelVideo(); in handleClick()
175 room->disableMouse(); in handleClick()
217 room->disableMouse(); in handleClick()
342 room->playVideo( in handleClick()
367 room->playVideo( in handleClickWithItem()
390 room->enableMouse(); in handleEvent()
396 room->enableMouse(); in handleEvent()
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H A Dathena.cpp145 room->disableMouse(); in handleClick()
159 room->disableMouse(); in handleClick()
192 room->enableMouse(); in handleEvent()
200 room->enableMouse(); in handleEvent()
221 room->enableMouse(); in handleEvent()
233 room->enableMouse(); in handleEvent()
237 room->enableMouse(); in handleEvent()
240 room->resetFade(); in handleEvent()
242 room->resetLayers(); in handleEvent()
298 room->enableMouse(); in handleEvent()
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H A Dwalloffame.cpp317 room->popHotZones(); in handleClick()
437 room->enableMouse(); in handleEvent()
570 room->enableMouse(); in handleEvent()
679 room->playAnim( in handleEvent()
683 room->enableMouse(); in handleEvent()
702 room->enableMouse(); in handleEvent()
718 room->resetFade(); in handleEvent()
720 room->resetLayers(); in handleEvent()
963 room->enableMouse(); in schedulePhilJoke()
988 room->playAnim( in zeusCommentRight()
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H A Dcrete.cpp300 room->disableMouse(); in handleClick()
405 room->playVideo( in handleClick()
450 room->popHotZones(); in handleClick()
457 room->popHotZones(); in handleClick()
562 room->enableMouse(); in handleEvent()
608 room->enableMouse(); in handleEvent()
640 room->enableMouse(); in handleEvent()
647 room->enableMouse(); in handleEvent()
676 room->enableMouse(); in handleEvent()
687 room->enableMouse(); in handleEvent()
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H A Dvolcano.cpp50 room->disableMouse(); in handleClick()
61 room->disableMouse(); in handleClick()
63 room->stopAnim("lever gem"); in handleClick()
64 room->stopAnim("pain still"); in handleClick()
65 room->stopAnim("panic still"); in handleClick()
77 room->stopAnim("lever gem"); in handleClick()
96 room->disableMouse(); in handleClick()
125 room->enableMouse(); in handleEvent()
133 room->enableMouse(); in handleEvent()
148 room->enableMouse(); in handleEvent()
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H A Doptions.cpp386 room->playSFX("keyclick"); in handleKeypress()
396 room->playSFX("keyclick"); in handleKeypress()
459 room->loadHotZones("OPGame.HOT"); in gameMenu()
461 room->disableHeroBelt(); in gameMenu()
495 room->disableHeroBelt(); in loadMenuUser()
506 room->disableHotzone("arrowup"); in loadMenuUser()
552 room->disableHeroBelt(); in loadMenuSlot()
566 room->disableHotzone("delete"); in loadMenuSlot()
577 room->disableHeroBelt(); in alertMenu()
610 room->disableHeroBelt(); in saveMenu()
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H A Dmedisle.cpp280 room->disableMouse(); in handleClick()
292 room->disableMouse(); in handleClick()
318 room->clearDrag(); in handleClick()
343 room->disableMouse(); in handleClick()
470 if (!room->isMouseEnabled() || !room->isPanRight()) in handleEvent()
481 room->enableMouse(); in handleEvent()
512 room->enableMouse(); in handleEvent()
544 room->enableMouse(); in handleEvent()
612 room->enableMouse(); in handleEvent()
721 room->playSFX( in handleEvent()
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H A Ddaedalus.cpp85 room->disableMouse(); in handleClick()
194 room->enableMouse(); in handleEvent()
197 if (!room->isMouseEnabled()) { in handleEvent()
201 room->disableMouse(); in handleEvent()
205 room->enableMouse(); in handleEvent()
208 room->enableMouse(); in handleEvent()
270 room->enableHotzone("chute"); in prepareRoom()
271 room->enableHotzone("wings"); in prepareRoom()
325 room->disableMouse(); in playDaedalusVideo()
333 room->stopAnim(kModelPiece); in daedalusBecomesIdle()
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/cellar/
H A Dcode.lua17 room.cast1 = 0
19 room.cast1 = 2
21 room.ocel1 = 0
22 room.osejvu = 0
23 room.cast2 = 0
26 room.nepoustej = 0
27 room.uhnimi = 0
28 room.mamstrach = 0
29 room.oknize = 0
31 room.poslrada = 0
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/dports/irc/smuxi/smuxi-1.1/lib/agsxmpp/agsxmpp/protocol/x/muc/
H A DMucManager.cs105 msg.To = room; in Invite()
147 msg.To = room; in Decline()
189 msg.To = room; in ChangeSubject()
1204 aIq.To = room; in RequestList()
1218 aIq.To = room; in RequestList()
1264 iq.To = room; in CreateReservedRoom()
1319 iq.To = room; in DestroyRoom()
1347 aIq.To = room; in ModifyList()
1367 aIq.To = room; in ChangeRole()
1388 aIq.To = room; in ChangeAffiliation()
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/dports/net-im/profanity/profanity-0.11.1/src/xmpp/
H A Dmuc.h88 void muc_leave(const char* const room);
90 gboolean muc_active(const char* const room);
91 gboolean muc_autojoin(const char* const room);
97 char* muc_nick(const char* const room);
98 char* muc_password(const char* const room);
111 GList* muc_roster(const char* const room);
134 void muc_invites_remove(const char* const room);
141 char* muc_invite_password(const char* const room);
144 char* muc_subject(const char* const room);
157 char* muc_role_str(const char* const room);
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/dports/net-im/prosody/prosody-0.11.13/plugins/muc/
H A Dmod_muc.lua132 room_items_cache[room.jid] = room:get_public() and room:get_name() or nil;
158 room_items_cache[room.jid] = room:get_public() and room:get_name() or nil;
168 local room = event.room
177 if rooms:set(room.jid, room) then
246 if room then
279 room = room;
333 local jid, room_name = room.jid, room:get_name();
354 local room = event.room;
364 local room = event.room;
436 if room and room._data.destroyed then
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/kitchen/
H A Dcode.lua15 room.uvod = 0
17 room.zavazi = 0
19 room.stolecky = 0
23 room.ss = 0
24 room.osam = 0
29 room.stoji = 0
30 room.uprava = 0
35 room.zatrpocitadlo = room.zatrpocitadlo - 1
38 room.klauspocitadlo = room.klauspocitadlo - 1
41 room.prycpocitadlo = room.prycpocitadlo - 1
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/hanoi/
H A Dcode.lua14 room.hraje = false
15 room.uvod = 0
16 room.cekuvod = 20
17 room.konec = true
19 room.tahu = 0
20 room.tesi = true
28 room.tahu = room.tahu+1
112 room.uvod = 9
173 room.uvod = room.uvod+1
175 room.cekuvod = room.cekuvod-1
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/dports/net-im/spectral/spectral-817/src/
H A Droomlistmodel.cpp35 room->disconnect(this); in setConnection()
50 auto room = connection->room(roomID); in setConnection() local
51 if (room) in setConnection()
85 connect(room, &Room::displaynameChanged, this, [=] { refresh(room); }); in connectRoomSignals()
86 connect(room, &Room::unreadMessagesChanged, this, [=] { refresh(room); }); in connectRoomSignals()
87 connect(room, &Room::notificationCountChanged, this, [=] { refresh(room); }); in connectRoomSignals()
89 [this, room] { refresh(room, {AvatarRole}); }); in connectRoomSignals()
90 connect(room, &Room::tagsChanged, this, [=] { refresh(room); }); in connectRoomSignals()
91 connect(room, &Room::joinStateChanged, this, [=] { refresh(room); }); in connectRoomSignals()
105 emit newMessage(room->id(), lastEvent->id(), room->displayName(), in connectRoomSignals()
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/dports/net-im/neochat/neochat-1.2.0/src/
H A Droomlistmodel.cpp105 auto room = connection->room(roomID); in setConnection() local
128 doAddRoom(room); in doResetModel()
154 refresh(room); in connectRoomSignals()
157 refresh(room); in connectRoomSignals()
160 refresh(room); in connectRoomSignals()
162 connect(room, &Room::avatarChanged, this, [this, room] { in connectRoomSignals()
166 refresh(room); in connectRoomSignals()
169 refresh(room); in connectRoomSignals()
195 …Q_EMIT newHighlight(room->id(), lastEvent->id(), room->displayName(), sender->displayname(), room-… in connectRoomSignals()
226 if (room) { in handleNotifications()
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/windoze/
H A Dcode.lua16 room.resit = 0
17 room.umrela = 0
20 room.odire = 0
22 room.ooknech = 0
23 room.obonusu = 0
24 room.obordelu = 0
25 room.ooceli = 0
27 room.nhlasek = 0
99 room.navrhy = room.navrhy - 1
102 room.hlasky = room.hlasky - 1
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/magnet/
H A Dcode.lua15 room.zacatek = 0
16 room.vyresime = 0
18 room.nahoda = 0
19 room.zelezo = 0
20 room.nezvlada = 0
23 room.blesky = 0
24 room.spatne = 0
27 room.hybe = 0
33 room.cas = room.cas - 1
36 room.cas1 = room.cas1 - 1
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/library/
H A Dcode.lua17 room.oknihach = -1
20 room.uvod = 0
21 room.restrt = 0
22 room.oost = 0
23 room.zavazim = 0
24 room.zavaziv = 0
25 room.vlevo = 0
30 room.oknihach = room.oknihach - 1
33 room.oknihach = room.oknihach + 1
36 room.rada = room.rada - 1
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/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/
H A Dgame.c154 if ((room[0] == 5) || (room[0] == 6)) in game()
174 if ((proyec[0] > 0) && ((room[0] == 17) || (room[0] == 20) || (room[0] == 21) || (room[0] == 22))) in game()
592 if ((room[0] == 2) && (room[1] == 1)) { in music()
600 if ((room[0] == 5) && (room[1] != 6)) { in music()
604 if ((room[0] == 6) && (room[1] == 7)) { in music()
608 if ((room[0] == 7) && (room[1] == 6)) { in music()
628 if ((room[0] == 13) && (room[1] == 14)) { in music()
682 room[1] = room[0]; in changescreen()
688 room[1] = room[0]; in changescreen()
694 room[1] = room[0]; in changescreen()
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/reef/
H A Dcode.lua22 room.vzaval = 0
24 room.lastu = 0
25 room.matr = 0
27 room.snm = 0
28 room.nezv = 0
29 room.uz = 0
31 room.chud = 1
33 room.chud = 0
35 room.vymena = 0
36 room.pomv = 0
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/start/
H A Dcode.lua16 room.uzreklnavod = 0
17 room.qcount = 0
28 room.tlustoch = 0
29 room.restrt = 0
38 room.qcount = room.qcount + 1
46 if room.qnavod1 > 0 and boring >= room.qnavod1 then
83 room.kecyoceli = room.kecyoceli - 1
94 room.malanepohne = room.malanepohne + 1
113 room.tlustoch = room.tlustoch + 1
117 room.tlustoch = room.tlustoch + 1
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