Home
last modified time | relevance | path

Searched refs:s_advanced_tech (Results 1 – 3 of 3) sorted by path

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp280 s_advanced_tech = NULL; in Game()
1082 s_advanced_tech = Sample::loadSample(sound_dir + "we_ve_advanced_a_tech_level.wav"); in loadSamples()
1083 s_advanced_tech->setText("we've advanced a tech level!"); in loadSamples()
H A Dgame.h276 Sample *s_advanced_tech; variable
H A Dsector.cpp2246 playSample(game_g->s_advanced_tech); in invent()