Searched refs:s_advanced_tech (Results 1 – 3 of 3) sorted by path
280 s_advanced_tech = NULL; in Game()1082 s_advanced_tech = Sample::loadSample(sound_dir + "we_ve_advanced_a_tech_level.wav"); in loadSamples()1083 s_advanced_tech->setText("we've advanced a tech level!"); in loadSamples()
276 Sample *s_advanced_tech; variable
2246 playSample(game_g->s_advanced_tech); in invent()